HUFO_2000
11-30-2005, 03:35 PM
Ok here's a problem,
I'm going to start learning C++ even though I have not signed up for the class yet, or know which direction in computers I want to go. My question though is bassed on Game Development. Now, I started a small project (just me alont) that I was never able to finish with the main reason being that I was probably the main working staff member in the entire project. I had to do the music, the program, the graphix, the interface graphix, and since it was a free project, hack all the characters :http://sor4uei.tk . It was comming out good, but for 3 years +, it just didnt seem like it was worth it. So I had the project halted untill I could find more resources. My plan with this project is to go fully 3D with it this time and use another programming language like C++. It'll take awhile considering the highest programming language I know is Basic style programming, but I think I can do it if I put the effort. I would like to avoid a similar problem in the future by having a few members of a staff so I dont have to do all the work. I would mainly like to do just music and project design, but I seem to be going into other areas as well. My question is, what's normal in a game development staff? Do you have like the programmers, the concept designers for the modelers, the texture artist, ect ect. I would like to get my hands on a concept designer and a modeler for my projects. I have great ideas, but I just need someone to help me out considering that I'm not a very good artist.
I'm going to start learning C++ even though I have not signed up for the class yet, or know which direction in computers I want to go. My question though is bassed on Game Development. Now, I started a small project (just me alont) that I was never able to finish with the main reason being that I was probably the main working staff member in the entire project. I had to do the music, the program, the graphix, the interface graphix, and since it was a free project, hack all the characters :http://sor4uei.tk . It was comming out good, but for 3 years +, it just didnt seem like it was worth it. So I had the project halted untill I could find more resources. My plan with this project is to go fully 3D with it this time and use another programming language like C++. It'll take awhile considering the highest programming language I know is Basic style programming, but I think I can do it if I put the effort. I would like to avoid a similar problem in the future by having a few members of a staff so I dont have to do all the work. I would mainly like to do just music and project design, but I seem to be going into other areas as well. My question is, what's normal in a game development staff? Do you have like the programmers, the concept designers for the modelers, the texture artist, ect ect. I would like to get my hands on a concept designer and a modeler for my projects. I have great ideas, but I just need someone to help me out considering that I'm not a very good artist.
