PDA

View Full Version : GI, raytraced shadows and transparency?


luigithekid
11-30-2005, 01:49 PM
I've searched around and found nothing on the subject!
I've a scene with some windows in it. The glass is a Blinn with transparency and for some reason raytracing isnt taking this into account.
Here's an image with the windows (glass) on and off.
Any help?!

Luigi.

oodle
11-30-2005, 03:07 PM
under GI tab enable "Direct Shadow Illumination"

luigithekid
11-30-2005, 03:38 PM
So simple, so newbie!! :blush:

Luigi.

CGTalk Moderation
11-30-2005, 03:38 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.