PDA

View Full Version : UVs Projection From NURBS To Polys


tempor_3d
11-21-2002, 11:38 PM
Hello there,
Just a quick question.
Is there any way to project the UVs from Nurbs surfaces onto the polygon object in Maya?
I mean..let's say for example I have a polygon cylinder with no UVs on it..or with UVs which as chaotic - completely messed up. What I would want is to have UVs on that poly cylinder to be the same or similar to UVs found on NURBS cylinder. That is why I would create the NURBS cylinder which I would "surround" around the polygon one. The next step I would want to do is to "project" NURBS cyliner UVs onto polygon one.
As a result of such operation I would have POLYGON cylinder which acquired the UVs from surrounding NURBS cylinder.
Thanks for any help!

olivier georges
11-22-2002, 12:07 PM
hi,
go here : http://www.highend3d.com/files/dl.3d?group=melscripts&file_loc=sds_ezUV-v1.1-.mel&file_id=509


do exactly what you ask for :)
Olivier.

CGTalk Moderation
01-13-2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.