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DelvarWorld
11-30-2005, 01:45 AM
I'm poly-modeling a car right now, and basically I'm winging it while taking a input from countless tutorials. So far the car looks...well pretty bad, but I'm not giving up easily. I've got the basic surface of the car completely modeled and I'm starting to add details such as headlight indents and grill indents and the lines seperating the doors from the body, etc, but I'm running into some issues.

I've been able to solve some of my problems by browsing the forums (the tips and tricks thread is amazing), and actually I just solved my second problem while writing this post, so here's my only question so far:

Question:
Some of my edges are sharp while others are not at all. Refer to this picture:

http://delvarworld.com/stuff/audihelp.jpg

Notice that the edges between the wheel arch and the car are sharp, as well as the edge around the flat part of the wheel well. I achieved this effect by chamfering those edges, and it worked great. (My model is a poly mesh with a meshsmooth). HOWEVER, you will notice that in the picture, the headlight outlines are square (with chamfered edges), but in the meshsmoothed objects the corners of the headlights are far too round. The same thing is happening with the grill indents on the bottom of the car, you can see they look like ovals instead of rectangles, which is what I want.

How do I achieve a square indent effect with a meshsmooth on my poly mesh?

DelvarWorld
11-30-2005, 05:08 AM
Bah. When I chamfer edges then extrude them into the car to create the thin lines in the car I get pinching everywhere and it becomes a vertex slaughterhouse. I have no idea how to do this.

pd
11-30-2005, 06:13 AM
Chamfer those corner edges as well.

musashidan
11-30-2005, 04:50 PM
the topoology looks rather nasty in your wireframe,too many edges meeting at one vert and surrounded by tri's.A nightmare for meshsmooth.

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