sefilm
11-29-2005, 09:18 PM
I have done some slide controllers with splines, controlling 4 morph targets. The controllers are wired to the morphs. It's in Stop Staring style.
In the Stop Staring book, Osipa uses a lot of "clamp" commands, to avoid negative values. I have just multiplied the sliders with negative values and positive values to make the morph values go from 0 to 100 on both sides of the slider in x and y direction. The problem is when one morph gains a positive value, the oposite morph get a negative value. But it seems not to matter. Morphs with negative values seems to have no influence, like they were at 0. So it seems like max does not need a "clamp" command like Osipda need for his maya rig? Is negative values for morphs a maya problem only?
If not, does anyone have a way with wires to make the morph targets have 0 values instead of negative? Seems like I can use a lot of script commands with wires.
In the Stop Staring book, Osipa uses a lot of "clamp" commands, to avoid negative values. I have just multiplied the sliders with negative values and positive values to make the morph values go from 0 to 100 on both sides of the slider in x and y direction. The problem is when one morph gains a positive value, the oposite morph get a negative value. But it seems not to matter. Morphs with negative values seems to have no influence, like they were at 0. So it seems like max does not need a "clamp" command like Osipda need for his maya rig? Is negative values for morphs a maya problem only?
If not, does anyone have a way with wires to make the morph targets have 0 values instead of negative? Seems like I can use a lot of script commands with wires.
