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View Full Version : Very low poly head (308 faces)


Terminal24
02-27-2002, 05:55 PM
My first pimp here. be kind :)

well, with 308 polygons on this primary LOD head, I think I must be doing something right.

http://www.gtp.org.uk/junk.images/dale.fin.270202/dale_both.jpg

http://www.gtp.org.uk/junk.images/dale.fin.270202/Dale45Deg.jpg

Time: 3 hours aprox. (an hour each evening for 3 days)
Prog: max 3.1
Tech: 3 spline silhouettes then converted to mesh points and then filled in with square polygons, while adding additional points where needed.
Skin: applied with UVW cylindrical, thats it!

Crits welcomed, I know theres a good hour of work to be done on the skin alignment. It's one of many people I am making, thanks to the kind folks that sent me thier mugs. His name is dale! Please be kind to him, hes a real person.

I'm doing this for a project of mine: GLOBAL:TERRORIST:PREVENTION (http://www.gtp.org.uk)

Gilgamesh
02-28-2002, 01:41 AM
Wow, man, I'd love to see textures like that in QuakeIII. I'd say that was a pretty successful use of 308 faces. Looks like a fun mod, too.

Matt_Forcum
02-28-2002, 02:26 AM
get rid of that point on the top of the head

kyphur
02-28-2002, 03:04 AM
Yeah, I'd have to agree with Ephesus. Get rid of the point at the top of the head and that would be my final suggestion.

I like the lighting in your maps for the game btw. Pretty cool use and distribution.

Kyph

MayaA-W
03-07-2002, 09:57 AM
Good usage of projection mapping..
Conehead eh?
:)

Reeks
03-07-2002, 01:00 PM
looking great so far.. (especially with 3hrs work) I don't have to say "lose the point on top of his head" because everyone else already has.

The orange ears need hue-tweaking to get 'em back inline with the rest of his face though.

:)Reeks

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