brogh
11-29-2005, 07:51 PM
Maybe some of you encountered a problem, as I do, in setting the number of photons in a light, sometimes the attribute get's "hidden-locked".
Even deactivating and reactivating photons in the renderglobals wont unlock it.
Here is a workaruond :
in the command line enter :
settAttr "lightshapename.globalIllPhotons" Photons number ;
for example : for my spotlight
setAttr "spotLightShape1.globIllPhotons" 150000;
Don't forget to set the ; at the end of the command ...
Yes maybe it's a little bit tweaky... but it works.
Another workaround found out from dagon1978 is this one:
- Create a new scene
- Create a new light
- activate gi
- save the scene
- import this scene in the file that has the textbox locked
- now it should be active
- throw away the imported light
Maybe someone knows another workaround for this ?
cheers
Even deactivating and reactivating photons in the renderglobals wont unlock it.
Here is a workaruond :
in the command line enter :
settAttr "lightshapename.globalIllPhotons" Photons number ;
for example : for my spotlight
setAttr "spotLightShape1.globIllPhotons" 150000;
Don't forget to set the ; at the end of the command ...
Yes maybe it's a little bit tweaky... but it works.
Another workaround found out from dagon1978 is this one:
- Create a new scene
- Create a new light
- activate gi
- save the scene
- import this scene in the file that has the textbox locked
- now it should be active
- throw away the imported light
Maybe someone knows another workaround for this ?
cheers
