View Full Version : Acoustic Guitar
11-29-2005, 06:38 AM
Hey guys, just started this guitar, modeled after my own, earlier tonight. I have to finish this one because I am doing it for a class, so it looks as though this is the first project I will actually finish here on the forums.
ANYWAY... here is what I have so far.
and this is the guitar it is going to look like eventually.
11-29-2005, 09:20 AM
done a little more
11-29-2005, 11:43 AM
a bit more before i hit the hay
11-29-2005, 11:51 AM
Guitars looking good. :) But man thats a lot of polys. How many are there altogether so far? What type of scene is it going to be in? Be interesting to see how you texture it.
11-29-2005, 11:56 AM
yeah, that poly snapshot is actually after meshsmoothing, so it's not nearly that heavy while I model. I'm not sure on the environment yet, we'll see. Any simple cool ideas? anyone?
11-29-2005, 12:01 PM
Could just model what you got in the picture see how well you can match it. whats the wire like on what you done so far?
11-29-2005, 12:19 PM
wires, now i have to sleeeeeeeepp
11-29-2005, 09:36 PM
here is a little video i rendered just cause i am getting bored modeling. *kinda cool* looks kinda crappy at the end for lack of texture and detail.
here's the quicktime
here is a screen cap
12-01-2005, 11:34 AM
here is the latest render (Maya Software Render)
click image for full res
12-01-2005, 12:03 PM
Uuuh, nice one!
12-01-2005, 02:48 PM
Wow great work man! I really like the guitar so far :D Nice work on the modeling and cool animation you have there (I like the DOF effects). I was also thinking about modeling an acoustic guitar. Oh, and nice texturing in the last image :D
12-02-2005, 03:25 AM
new video render all maya software
click screen cap to go to quicktime video
Guy In Rubber Suit
12-02-2005, 07:00 AM
That's awesome. How did you simulate the fingerprints on the body and head?
Hey, great job so far!
The only thing I can think of is that all the strings seems to have the same width, should be easily fixed and will add even more realism to the images.
Good luck and continue the good work
12-02-2005, 07:18 PM
This acoustic guitar looks amazing! You should give it a try with some wood texture instead of blue. It will feel more like a acoustic guitar since evry one of them is like that. It's pretty good in blue though but if you don't know guitar you'll be tend to say that it is ok because it 's not wood texture.
Don't sure if I make my point clear but whatever, modelling and metallic effetc are awsome!
12-02-2005, 10:47 PM
hey guys thanks for the comments, still working on it, should have some sort of a scene for the guitar soon.
Guy In Rubber Suit - The finger prints are on the glossy reflective material of the guitar paint. I have a layered shader, one layer for the base coat blue, and one for the gloss. The gloss is transparent (reflections and specularity still show) but there is a transparency map on the gloss so that some areas aren't fully transparent, so they look a little opaque, with that diffuse feeling. The same map is applied in the reflections so that where there is a smudge, it won't reflect as much. I just realized that I need to blur the smudge map more, cause it almost looks like dried drips of something because the edges are so hard on some of the smudges. I will leave some of them sharp though, like the finger prints and stuff.
I will be putting some smudges on the metal knobs too.
toub - The strings are kinda just standing in now, I will be making real strings when I get a bit of time. I need to make the first ones wrapped anyway and change the colors of the others too.
orph3on - Thanks for the compliments! I understand what you are saying about the wood texture being the obvious choice to make the guitar really seem like a regular acoustic, but I think for now, I am happy enough with the blue because that is what my guitar looks like(see the pic). I may try making a few different texture colors for it or something, I don't know, it might be cool.
I am going to add some dust to the body of the guitar, anybody have any miracle solutions? I was thinking maybe another transparent map, but it doesn't have the dimension I need to really make the dust "dusty." It will end up looking like speckles or something.
12-02-2005, 10:47 PM
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