View Full Version : different textures on both sides of the plane
d7man2000 11-29-2005, 06:26 AM How can I have 2 different textures applied to both sides of the plane?
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LabRat1
11-29-2005, 06:29 AM
Do you mean 2 textures, one on each side of the plane? Like one side blue and one side red; or are you trying to blend textures?
d7man2000
11-29-2005, 06:39 AM
no not blend, just 2 textures on opposite sides
LehaS
11-29-2005, 07:07 AM
for Maya Software you can use Condition node which will trigger during rendertime(choosing one of your shaders) depending on the normal orientation...
for MR ...mib_two_sided can do that also
chris.scherer
11-29-2005, 08:33 AM
wasn't that also one of the examples for those switch-utilities ??? Don't remember wich one of the three it was...probably the single switch, as only one information should alternate...
e'lan
11-30-2005, 07:57 AM
There r many ways to do it, 1 is the condition utility node, a more easier method is, connect a blend colour to colour, map a sampler info's flipped normal to the blender node and give different colours to colour 1 & 2
- Vimal
oodle
11-30-2005, 08:56 AM
there's a free tutorial about this in digital-tutor, look for double sided shader
floze
11-30-2005, 03:55 PM
wasn't that also one of the examples for those switch-utilities ??? Don't remember wich one of the three it was...probably the single switch, as only one information should alternate...
Single switch lets you switch between single value (scalar) attributes. If it's a color, it probably needs the triple switch, since colors are represented as vectors (3 scalar values). The single, double and triple switch dont indicate the amount of objects/shaders/things you might switch with it, only the type of value (1 scalar, 2 scalars, 3 scalars).
Just for the records though, I doubt it would help with the twosided problem.
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