Creature
11-29-2005, 01:38 AM
What I'm trying to do here is have particles (with a cube asigned as shape) trigger the visibilty of an object when the particles hit one of the objects.
Can you tell me what I'm doing wrong here? The PDeflector node does not seem to accept the output of the Hierachy node in a correct way. PDeflector is set to EventOnly btw. The Hierachy node itself is working right. I tried the whole thing with a single cube triggering the visibility before turning it into a particle setup and all was working fine.
I also tried to use the standard Xpresso Collision node feeded with the ParticleGeometry object as the colliding object instead of PDeflector/PPass.
Or am I doing something completely wrong here?
Again, basically what I want to do is make a object visible once it's hit by a particle (taking the shape of the particle in account).
Can you tell me what I'm doing wrong here? The PDeflector node does not seem to accept the output of the Hierachy node in a correct way. PDeflector is set to EventOnly btw. The Hierachy node itself is working right. I tried the whole thing with a single cube triggering the visibility before turning it into a particle setup and all was working fine.
I also tried to use the standard Xpresso Collision node feeded with the ParticleGeometry object as the colliding object instead of PDeflector/PPass.
Or am I doing something completely wrong here?
Again, basically what I want to do is make a object visible once it's hit by a particle (taking the shape of the particle in account).
