View Full Version : Character Model
globex 11-28-2005, 07:57 PM Im working on this model and Im nearing completion of the upper body, can someone give me tips on whats needs improvement. So far it looks pretty bad, but Im not experienced enough to catch those mistakes. Im sure there are many. Any help is greatly appreciated.
http://www.globexdesigns.com/misc/charmodel_upperbody.jpg
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bodgy
11-29-2005, 03:16 AM
You are obviously going for a muscle type - pecs (chest) need more volume, abs need less, traps (neck/back) should be larger, biceps curl in under the deltoids, deltoids look a bit big, and elbow joint is weird.
Here's a pic of an unfinished "Batou" I've had sitting around for ages... It's not perfect by any means but it may give you perspective ideas.
EDIT: Look at these links
http://www.sirinet.net/~jgjohnso/majormuscles.html Anatomy
http://images.google.com/images?q=body+building&sa=N&tab=wi Bodybuilding Pics
globex
11-29-2005, 04:36 AM
Man, yours looks awesome. Appreciate the tips. Do you think I'd be possible for me to take a look at your model via a .3ds or .max file? Just for reference only.
McKertis
11-29-2005, 03:07 PM
Im working on this model and Im nearing completion of the upper body
I outta tell you, when learning to model human body - when you feel something is just wrong - stop. STOP ! Do not continue any further. Who cares if you are "near completion" ? Just delete it and start over from scratch. And again. And again. Its alot better than fixing dozens of those little mistakes, and it will train your body sense faster.
bodgy
12-01-2005, 08:30 AM
Do you think I'd be possible for me to take a look at your model via a .3ds or .max file? Just for reference only.
Ahhh, no, not really. Gomen.
It comes down to practice, practice, practice and lots of references. A good knowledge of anatomy goes without saying.
I also agree that at times its easier to restart a model than try and fix many errors.
benclark
12-08-2005, 10:22 AM
The first thing I notice when I look at your model is that there is no muscle flow.
If you look at bodgy's model (that a sweet model dude) the muscles flow into each other like they do in a real human, your model's muscles just look like bags of mass that dont really relate to each other.
Get as many anatomy references as possible and note where each muscle starts and finishes. This will make a big difference to your model and also make it animate a lot more realisticly. Its looking good though - I agree with the other guys though, you should start again.
I garauntee you if you start again and model the same character then it will much better. You should also investigate spinning faces to get the geometry to look more organic. (I use Maya so I'm not sure if you can use the same workflow on Max) Good Luck:D
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