View Full Version : Sin City Car, Gabriel Mihalache (3D)
azazello 11-28-2005, 05:50 PM http://features.cgsociety.org/gallerycrits/196414/196414_1133203839_medium.jpg
Title: Sin City Car
Name: Gabriel Mihalache
Country: Romania
Software: Maya, Abobe
I made this car in three days, it has aprox. 50,000 polygons. I cannot use mental ray because my computer has a slow configuratio; i have rendered this car by using ray tracing. I am looking forward for your honest feed-back.
Thank you
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thechori
11-28-2005, 09:17 PM
this was in sin city? i don't remember it, either way, it looks nice, keep it up
It looks good for scanline.
I would, imo, get rid of the ps lens flares. The harm more than help.
harryhood
11-29-2005, 03:00 AM
It looks good for scanline.
I would, imo, get rid of the ps lens flares. The harm more than help.
I agree. Could you post a couple other views? I think the model looks great.
TheGiiro
11-29-2005, 08:37 AM
It looks lika an Aston Martin so i dont think this was in Sin City.
Seems like there are a couple of mistakes witch could be explained coz you made it so quickly. Meaby a bit of smoothing here and there just to finsh it off.
azazello
11-29-2005, 03:52 PM
thank you for such an onnest feed back.I inteled this car ,,Sin City Car ,, not because of the car itself but because of the atmosphere i`d tryed to realize in the render.It is endeed an Aston Martin.Does anibody know what are the correct values for an render on mental ray how wants to describe the day light.thank you again.Please excuse my dreadfull enlish.You`re the best:applause:.All of you.
PhantomDesign
11-30-2005, 06:24 AM
The car isn't bad for only 3 days. The reflections and lense flares really detract from the image.
- Jon
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