3dg
11-21-2002, 04:48 PM
First off, I want to say that I love MOCCA. It shows a lot of effort on Maxon's part.
Now on to the questions: (Wesware asked these in another forum, but I'm reposting here and adding to them as no one has responded yet.)
1. Anyone know of a way to move an entire bone hierarchy with the bone tool?
Or....
What is the best way to move an entire bone hierarchy while using the bone tool or setting up a rig.
2. Anyone know how to move a bone along an axis using the bone tool?
Or...
How to *rotate* a bone along an axis using the bone tool?
3. Why do I have to fix the bones before I go to the move tool but not when I key in numerical changes in the coordinates manager (while still using the bone tool)?
Or...
We can use numerical input to move/rotate/scale bones while using the bone tool, but is there a way to use interactive input precisely? i.e. the mouse? With other tools in Cinema we can grab the axis and move/rotate things fairly precisely. It is not clear to me how to do that with the bone tool.
Thanks for any insight you can share
Gary
Now on to the questions: (Wesware asked these in another forum, but I'm reposting here and adding to them as no one has responded yet.)
1. Anyone know of a way to move an entire bone hierarchy with the bone tool?
Or....
What is the best way to move an entire bone hierarchy while using the bone tool or setting up a rig.
2. Anyone know how to move a bone along an axis using the bone tool?
Or...
How to *rotate* a bone along an axis using the bone tool?
3. Why do I have to fix the bones before I go to the move tool but not when I key in numerical changes in the coordinates manager (while still using the bone tool)?
Or...
We can use numerical input to move/rotate/scale bones while using the bone tool, but is there a way to use interactive input precisely? i.e. the mouse? With other tools in Cinema we can grab the axis and move/rotate things fairly precisely. It is not clear to me how to do that with the bone tool.
Thanks for any insight you can share
Gary
