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View Full Version : Adding Blenders new UV feature into Messiah Pipeline


Julez4001
11-27-2005, 10:59 PM
Check out this video. For all you guys who are not commited to a 3D modeling app(and others).


http://orange.blender.org/

Live LSCM Unwrap (http://orange.blender.org/blog/live-lscm-unwrap)
/ by Matt

Hereís a nice little demo of a new feature in Blender, added a day or two ago - LSCM Live Transform. When itís switched on in the UV/Image editor window, it recalculates the LSCM within the transform loop when youíre moving/rotating/scaling pinned vertices, so it gives realtime feedback - a real time saver! Itís a lot more powerful than proportional edit, since itís properly calculating LSCM using the correct edge angles, adjusting the UV uwrap shape for the best fit.

stooch
11-27-2005, 11:24 PM
Thats pretty badass!!! Although i dont see messiah as a UV tool, but nice to know there are better solutions out there for one of my most hated pastimes. Personally im all about modo and eager to integrate it into my pipeline, it has a really promising unwrapper as well. Now, as far as messiah, i would love to see integration efforts for modo. it would be a great combination, dont you agree?

Layer01
11-28-2005, 12:32 AM
Thats pretty badass!!! Although i dont see messiah as a UV tool, but nice to know there are better solutions out there for one of my most hated pastimes. Personally im all about modo and eager to integrate it into my pipeline, it has a really promising unwrapper as well. Now, as far as messiah, i would love to see integration efforts for modo. it would be a great combination, dont you agree?

stooch, you know all that modo does atm in UV unwrapping is exactly the same as what wings3d does to? its nothing special, the only benefit is being able to use the modeling tools you know in a UV environment. but you could just use wings for UVing, which is what i've been doing while waiting for silo2 so far its made my life a lot easier.

also i think he means adding them to a messiah pipeline and not acctually adding them into messiah.

stooch
11-28-2005, 04:19 AM
thats not the only reason why im interested in modo, its one of many :)

of course, who knows maybe lightwave 9 update makes it all moot...

dOMINUSMess
11-28-2005, 12:31 PM
Have just downloaded Blender for UV editing reasons and it sure seems like a great addition to the toolset.

Layer01
11-28-2005, 12:53 PM
Have just downloaded Blender for UV editing reasons and it sure seems like a great addition to the toolset.

is it easy? how long did it take you to get the UVs working. say import a model and then cut it up and start pelting, and then exporting the UVs?

Ejecta
11-28-2005, 05:30 PM
of course, who knows maybe lightwave 9 update makes it all moot...

I wouldnt hold my breath.

stooch
11-28-2005, 06:04 PM
im not. just hoping.

dOMINUSMess
11-28-2005, 06:21 PM
(http://www.ibiblio.org/bvidtute/)Layer 01 posted : is it easy? how long did it take you to get the UVs working. say import a model and then cut it up and start pelting, and then exporting the UVs? (http://www.ibiblio.org/bvidtute/)

Well, I've just downloaded Blender and spent the afternoon figuring out what to do, and I must say Blender looks pretty amazing for a free app.
On top of that, there seems to be a very helpful and big community, with lots of tutorials and help. (And very good documentation, which many commercial apps do'nt have !!!)

First I had to find out which version of Blender to install, and I installed the two latest, being the latest stable 2.37a version and the the latest Alpha version 2.40.

Then I had to find out how to properly import LWO files (I work with Lightwave).
I found a thread on elYsion.com (a Blender forum) where you can download an LWO importer script.
Here's the forum thread : http://www.elysiun.com/forum/viewtopic.php?t=39467&postdays=0&postorder=asc&highlight=lightwave&start=30 (http://www.elysiun.com/forum/viewtopic.php?t=39467&postdays=0&postorder=asc&highlight=lightwave&start=30) .
And here's where you can download the LWO script for the Alpha 2.40 version : http://uaraus.altervista.org/index.php?filename=en/content/categories/Blender/LWO_importer.html (http://uaraus.altervista.org/index.php?filename=en/content/categories/Blender/LWO_importer.html) .
Included in that download are two PDF files which explain how to setup the script, which was very easy.

I also downloaded a video that explains the basics of the interface on the Blender site : the getting started vids can be found here : http://blender3d.org/cms/Getting_started.400.0.html (http://blender3d.org/cms/Getting_started.400.0.html) .

And then the UV mapping : I could not have done it already without the LSCM UVmapping video tut which you can download here :
http://www.ibiblio.org/bvidtute/ (http://www.ibiblio.org/bvidtute/) .
Following the tut was easy, and if you do it a couple of times, then you get to know the shortcuts real fast and my guess is that with some fiddling around and searching for additional tutorials, that Blender will for sure become one of my tools for UV mapping, without having to learn all of Blender.

Mind you, I'm just starting with texturing, so I have still lots to learn about it, but I think that people with more texturing experience will find Blender easy to use with these tuts.
EDIT: if you look at the LSCM UVmapping vid, you'll see the power and ease of Blender's UVmapping capabilities, and that vid only focusses on the LSCM, so for sure there's more goodies in there.

I'm gonna focus more on messiah for the time being, and once I got a good grip on that, I'm gonna check out this Blender stuff more thouroughly.

I can also add the following: on the Spinquad thread regarding UV mapping and Unfold3D, someone (Gwot I think) commented on Blender that it's almost as good as Unfold3D, without being overly priced as Unfold3D (Blender is FREE !!!) , and Proton (Lightwave's evangelist) commented on that post that Gwot knows what's he's talking about, so who am I to contradict this?
(Here's that thread : http://www.spinquad.com/forums/showthread.php?t=6362&page=3&pp=15&highlight=unfold+blender (http://www.spinquad.com/forums/showthread.php?t=6362&page=3&pp=15&highlight=unfold+blender) )

Conclusion:
Because Blender is a complete 3D solution and not just a UV software, you have to learn a bit more to do it than in a program that solely focusses on UV mapping.
BUT: someone like me with no texturing experience and amateuristic 3D experience, being able to LSCM UVmap a model in just one afternoon (with the help of the vids), is proof of the fact that it's fairly easy to do.

The best way to start is the Blender website : http://blender3d.org/cms/Blender.31.0.html (http://blender3d.org/cms/Blender.31.0.html)
Oh, and there also seems to be a Blender forum here at CGTalk (have'nt checked it out yet)!

Hope it helps.

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