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HellBoy
11-27-2005, 06:46 PM
http://img.photobucket.com/albums/v323/mwarsame/Projects/MGACpostercopy.jpg

Previous Challenge (http://forums.cgsociety.org/showthread.php?t=294619)

MGAC - 002 Interior Plant(s) Environment


Imagine you have been asked to model and texture two different plants for a commercial Role Playing Game (RPG).

These plants will be featured in cut scenes (Cinematic scenes).



Your job is to model these objects in less than a week, they should be :



- 500 triangles each
- 512x512 colour map w/alpha
- 512x512 spec map
- 512x512 bump map

For now, no Normal Map





The topic chooser will pick the winner and that winner will choose the next challenge.

Ref1 (http://img.photobucket.com/albums/v323/mwarsame/Projects/plant_ref2.jpg)
Ref2 (http://img.photobucket.com/albums/v323/mwarsame/Projects/plant_ref.jpg)


Deadline 4th December 2005


Good Luck

Primo_itch
11-27-2005, 09:28 PM
Reference links are not working...

HellBoy
11-27-2005, 10:39 PM
srry guys, its fixed now

Swizzle
11-27-2005, 11:02 PM
What about bump and spec maps?

nibbuls
11-27-2005, 11:58 PM
I don't understand a person's motivation to do this.

So we work for you, but aren't considered part of the team nor given compensation for our efforts. I -might- consider this type of thing for a professional company, but seeing as how you're indie, you have a very small chance to actually -finish- the project. So our work is wasted, and we're left with artwork we MADE but can't use.

Correct me if I'm wrong.

Bazooka Tooth
11-28-2005, 12:04 AM
Correct me if I'm wrong.

I think you got wrong impression. Its a challenge, not someone asking for free artwork. Its for fun, it isnt for someone to use somewhere (unless you want).

Join in!

nibbuls
11-28-2005, 12:10 AM
Imagine you have been asked to model and texture two different plants for a commercial Role Playing Game (RPG).

These plants will be featured in cut scenes (Cinematic scenes).

I agree; the original idea of the contest sounded great... But as of now, this is just a shiny new way for the maker of the contest to ask for free assets. I think that the artist should remain in full ownership of the artwork, and if the founder of the contest wishes to use it in their own project, fine; they can pay the artist.

HellBoy
11-28-2005, 12:17 AM
nibbuls m8, I think you completly mis-understood me or maybe I confused you.

its this line that is confusing you

These plants will be featured in cut scenes

well imagine your plant that you made is going to be seen in a cinematic clip made by your company that you work for, keyword = imagine!!

It a contest, I done that line to motivate people but you're not sending the actual .3ds or object file to any1, you're just showing the pictures off, just like any other contest

I hope I made it clear for ya

also did you check the previous challenge http://forums.cgsociety.org/showthread.php?t=294619

nibbuls
11-28-2005, 12:19 AM
Haha. My mistake, then.

Completely skipped over that word. "Imagine." Amazing how much a single word can change the meaning of a post to someone, right? :shrug:

*Edit: Good luck on the contest. :beer:

HellBoy
11-28-2005, 12:21 AM
no worries m8

glad you understood, now do show your talent off

Swizzle
11-28-2005, 12:52 AM
I'm interested in participating, but how 'bout them bump and spec maps? I think my message got skipped. We can use 'em, right?

HellBoy
11-28-2005, 01:06 AM
ow srry, how unprepared was I

everything has got to be 512x512, if its not mentioned, you can use em :)

photons
11-28-2005, 10:50 AM
just jumped into the game designs .....so....g-luck to all
photons

Swizzle
11-30-2005, 06:47 AM
Let's liven up this thread a little!
http://i2.photobucket.com/albums/y29/xkostolny/plant2wires.gif

EDIT: Forgot to add that it weighs in at 498 triangles right now.

JuddWack
11-30-2005, 07:05 AM
Looks pretty good. can't wait to see the result.

Here is what I got so far
http://img502.imageshack.us/img502/2060/render016af.jpg

I'm having trouble with my bump and spec maps. I can't get the values I want out of the different UV elements. I'm also having trouble lighting my scene nicely. It would take a long time to render 3 spotlights, now I only have 2.

I had fun modeling and textureing this. Hopefully I'll get to try a similar style for the 2nd plant.

Any advice would be great.

Auctane
12-02-2005, 01:55 AM
I cheated with the render. 458 faces, 4 256 color maps + 2 spec and 1 bump.

http://www.somnambulance.com/threed/Mall.jpg

JuddWack
12-02-2005, 02:52 AM
Looks pretty damn good.

I hate to nit pick but I believe it is quite uncommon for a bonsai to not have another object in the bowl with it. The art is based around making a mimic of a large tree, in a small form. For that reason there are other objects in the dish, usually one stone, to provide some sort of comparison.

Keep in mind the dish needs to match the tree as well. I did some research on the hobby years ago and there are actually a lot of guidlines that people follow in order to create appealing bonsais.

It's a nice little model. Is 458 faces in quads or tris? Can you tell me about your light setup? I'm having trouble with that.

Auctane
12-02-2005, 03:49 AM
See... It's not good, because you need to imagine that it is a concrete base in the center of a mall or corperate center, and it is acutally a BIG tree that is supposed to look like a bonsai... I think I will ave a go at another one, I will put it in a pot and add a rock.

458 tris. I totally cheated with the lighting in the render, but it is 2 area lights with ray tracing shadows.

JuddWack
12-02-2005, 03:57 AM
It's not bad. It's just that the challenge is for a house plant, so I figured it was a bonsai. Also I'm not used to seeing trees like that in the states. In Japan they are all very well groomed and it wouldn't be uncommon, but in America we just let them run wild.

You didn't cheat with the render. There's no specification. Just make it look as nice as possable. However there are texture sheet rules. I think 4 256's for a color channel is a lot. I realize you probably have them set for the bark, base, dirt and leafs, but it needs to be one object with one 512 for color, spec and bump that would be ready to be imported into a game. If you want to render it with other things in the scene, for instance a table with a texture sheet, then that would be ok.

EDIT> My bad. Any interior plant will do. For some reason I was thinking house plants.

HellBoy
12-02-2005, 12:19 PM
wow some good stuff, I'm gonna try to post mine later today, finished version

JuddWack
12-03-2005, 11:53 PM
Well here are my submissions.

http://img215.imageshack.us/img215/3571/016nj.jpg

http://img215.imageshack.us/img215/755/025lb.jpg

This one is 497 tris with a 512 color and bump.

http://img215.imageshack.us/img215/5554/033nt.jpg

http://img215.imageshack.us/img215/2714/046pi.jpg

This one is 500 tris exactly with a 512 color and bump.

I chose not to include my specs because I couldn't really see a difference but still suffered a increase in render time. I guess I must be doing something wrong.

Also I had a terrable time lighting my scenes. The second plant was so hideous I had to balance everything big time in photoshop. Any advice would be appreciated. I believe I used 3 mr Area Spots in Max.

Thanks.

HellBoy
12-04-2005, 12:42 AM
here's mine

I was so busy, I managed to unwrap but not apply the texture

I'm so lazy
http://img.photobucket.com/albums/v323/mwarsame/Projects/post.jpg

JuddWack
12-04-2005, 02:08 AM
Cool concept but I'd have to say you can really maximize your texture space a bit more. It looks like about 1/3 of the space is empty.

HellBoy
12-04-2005, 03:20 AM
hay thanks JuddWack
that's something I'd defenetly do

cmon guys, submit you final stuff, we got 1 more day (sunday) then winner is picked

JuddWack
12-04-2005, 05:48 AM
I'm trying to picture it with alpha channels on the leaves. It may look a little bare, but you have the polys to spare.

You use max, right? Could you tell me about your light and render setups? I really think my models could go a lot farther if I could present them better.

EDIT>

Here is the pre-photoshop render, just so you see how bad of a shape I'm in.

http://img208.imageshack.us/img208/6260/051ns.jpg

Also my texture sheets. People have told me my photo sampling was to noticable so I tried to tone it down a bit.

http://img216.imageshack.us/img216/221/079ny.jpg

http://img216.imageshack.us/img216/103/086dv.jpg

HellBoy
12-04-2005, 04:25 PM
here's the final stuff, one of the leafs has some weird problem, I thing I welded two UV vertexes or something but here it is:

http://img.photobucket.com/albums/v323/mwarsame/Projects/post2.jpg

JuddWack I guess u won

Auctane
12-04-2005, 08:00 PM
You didn't cheat with the render. There's no specification. Just make it look as nice as possable. However there are texture sheet rules. I think 4 256's for a color channel is a lot. I realize you probably have them set for the bark, base, dirt and leafs, but it needs to be one object with one 512 for color, spec and bump that would be ready to be imported into a game. If you want to render it with other things in the scene, for instance a table with a texture sheet, then that would be ok.

There are the exact ammout of pixels in four 256 sheets as there are in one 512. I seperated them because double sided is assigned by the texture in the game engine I am currently working with. Weather or not it is allowed, I consider it cheating because it doesnt look quite like that in real time.

I totally screwed up, at some point I doubled up polys... it is actually 346.

HellBoy
12-04-2005, 09:14 PM
JuddWack: are you willing to choose the next challenge?

Swizzle
12-04-2005, 11:19 PM
JuddWack I guess u wonUm, it's still the 4th here in the 'States. :curious:

JuddWack
12-04-2005, 11:24 PM
If I win I'll pick the next topic. Let's wait to see if there are more entries though.

I really like your pot texture Hellboy but I think the leafs could use some work. You could have each leaf share the same texture space since you only have one which is resized 3 times on your texture sheet. Also the blue in the leaf can be changed to green pretty easily.

HellBoy
12-05-2005, 12:12 AM
Um, it's still the 4th here in the 'States. :curious:

okay okay :D :)


If I win I'll pick the next topic. Let's wait to see if there are more entries though.

I really like your pot texture Hellboy but I think the leafs could use some work. You could have each leaf share the same texture space since you only have one which is resized 3 times on your texture sheet. Also the blue in the leaf can be changed to green pretty easily.

thanks, I was planing to have different leafs when I was unwrapping then it turned out bad :sad: so I applied that same leaf. didn't even though of that :)

thanks

photons
12-05-2005, 06:56 AM
it 4th who is the winner who is it ....tell me
hmm,
Photons

Swizzle
12-05-2005, 08:37 AM
Well, I'm too late. I thought I could make it, but real life intervened. Anyways, I don't think I'd have submitted the final models with their textures anyways. I'm simply not good enough at texturing to show my work here in a comp, in my personal opinion. Sure, critiques are good, but what I really need and am sorely lacking in is practice.

Sooo... here's a sample of what I was going to submit, but have decided to not try for now. http://i2.photobucket.com/albums/y29/xkostolny/plants.jpg

Auctane
12-05-2005, 04:09 PM
Swizzle - I think you made it in time, it was still the 4th in Alaska when you submitted! Could use a bit of texture on the pot, but I think your submission turned out good!

I kept trying to automate the unwraping of this one... wasted a LOT of time, so that is why it didnt get finished. I think it would look better in a swamp or something anyway.
http://www.somnambulance.com/threed/airTree.jpg

JuddWack
12-05-2005, 05:27 PM
somnambulance, do you mean pelt mapping? Have you done it before? I can help you out if you need it.

Well I guess since I am the only one that made 2 models I'm the winner by default. I'll have a topic for next week within the next couple hours. I'm still thinking. If you have any ideas I'm open to them.

Auctane
12-05-2005, 06:03 PM
somnambulance, do you mean pelt mapping? Have you done it before? I can help you out if you need it.

Well I guess since I am the only one that made 2 models I'm the winner by default. I'll have a topic for next week within the next couple hours. I'm still thinking. If you have any ideas I'm open to them.

Pelt is Autodesk's term correct? I have done a little bit, not a lot. Up until this paticular model, it has been a piece of cake. It would have been way easier to just unwrap it manualy. Its just such a strange shape that it wouldnt unwrap evenly, so no matter what it has to be tweaked. Thanks for the offer, but I did end up getting it where I wanted last night. After I was finished unwrapping I did not have enough time to paint the texture.

I didnt think there HAD to be 2 entries... ?

HellBoy
12-05-2005, 06:10 PM
I didnt think there HAD to be 2 entries... ?

yup, 2 entries m8, but you could count your first model as no1 and this as no2

Bazooka Tooth
12-05-2005, 10:32 PM
Hellboy, your PM is full.

Neil
12-08-2005, 06:18 PM
Let me just suggest that when you make branches don't always make them 2 perpendicular planes. That leaves a lot of bad angles to be viewed at. Don't be afraid to make it 3 or 4 or even tile the branches in the same direction, but angled outward.

cool stuff so far.

Auctane
12-09-2005, 04:15 PM
Let me just suggest that when you make branches don't always make them 2 perpendicular planes. That leaves a lot of bad angles to be viewed at. Don't be afraid to make it 3 or 4 or even tile the branches in the same direction, but angled outward.

Yeah! Even though its over I will be stepping back and doing that. I am visualizing it and is seems like that would totally fix it, thanks for the tip!

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