View Full Version : The witch (displacement anim)
sebcesoir 11-27-2005, 02:50 AM Here's a witch, done is zbrush. I generated an animation between her face and a Human face.
http://sebleg.free.fr/2005/pics/nurwitch.jpg
The model was done in around 1h30, based on nurenda model
http://forums.cgsociety.org/showthread.php?t=284046&highlight=nurenda
I generated several morphs (for facial expresion) and on morph for the blend between the human to the witch. Its combined to a displacement and a bump blanding.
You can see animation here :
quicktime (5 megs)
http://sebleg.free.fr/2005/video/nuranim.mov
avi divx 5 (2 megs)
http://sebleg.free.fr/2005/video/nuranim.avi
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toluabisola
11-27-2005, 12:22 PM
Great, great work!!
I particularly like the way the woman gives a little shake of her head as if the transformation is a little painfull for her. Top Notch!!
______________________________
Tolu Abisola
Baby Dragon & Metahuman WIP
http://206.145.80.239/zbc/showthread.php?t=25203
Cardassian Woman
http://206.145.80.239/zbc/showthrea...ardassian+woman
Harpie
http://206.145.80.239/zbc/showthread.php?t=28783
Barbarian & Commando
http://206.145.80.239/zbc/showthread.php?t=30272
Third dimension 3D course
http://www.newtek-europe.com/uk/community/lightwave/abisola/1.html
DorisDay
11-28-2005, 07:22 AM
Love this Seb, I especially like the point where the witch just comes through & then reverts back to the original model, nice touch. I'm very disappointed you only have 2 replies here, I think that such good work deserves more...
scotthik
11-28-2005, 09:28 PM
Wow. That's impressive. Just great overall. I let it loop for about 10 minutes.
Also, I almost didn't look at this thread because the title suggested it was yet another displacement troubleshooting thread.
sebcesoir
11-28-2005, 09:56 PM
Hehe, so rate it!
Thx for the comments.
I have to say it was super hard to set it up in maya.. But I like the result...
Very Nicely done. Did you set up the displacement morphing with the +/- Average node?
Eddie_rossi
11-29-2005, 09:12 AM
Can I ask what your poly count is?
rasmusW
11-29-2005, 12:32 PM
hey sebcesoir!
WOW! great work.
i would really like to know a bit more of your workflow on this one. -for example is it a blend between geo with displacemet and one without, or is it an animated displacement?
would also like to see the wire...
once again, great work.
keep it coming:)
sebcesoir
11-30-2005, 12:13 AM
Thanks for the comments!
here's an simple picture explaining the different blending. I used Maya for its quick access to parameter linkage. I used blenders and layer shader, all linked to the morph, and I did a smal interface slider for easy controll and animation.
http://sebleg.free.fr/cg/explain.jpg
rasmusW
11-30-2005, 06:25 AM
thanks for the explanation sebcesoir!
very helpful. gotta try it someday:)
ohh! btw. is it just made for fun or do you got bigger plan for her? a fullbody morph, perhaps...
Eddie_rossi
11-30-2005, 07:18 AM
Very nice! Thanks for the diagram! I have a question if you are willing to answer it. With the same poly count, I create a high res displacement map in Z-brush on about Sub_7, When I use NormalDisplacement in Lightwave, there is not even a noticeable amount of the detail that I added in z-brush, Is there any way to get the crisp displacement and bump in lightwave like you done there? Thanks so much! :bowdown:
P.s That animation freaks me out heh! Good job!
JoeBananas
12-06-2005, 12:01 AM
wow! very nice piece of work :thumbsup:
Kanga
12-06-2005, 02:48 PM
Wow man thats freaky!
I am amazed at the definition let alone the fluid morph.
Well done!
This looks aweseome, I'm very impressed with the emotion expressed in the animation. You should create a tutorial for your work.
CaCo
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