Hirni_NG
11-26-2005, 04:44 PM
There is a miSpectrum struct defined in shader.h and geoshader.h. It is quite extensive, sample representation and fourier representation seem to be supported. There is no info on what a spectrum representation in a data file looks like.
There is no mention of this in the documentation nor is it used somewhere.
This could mean that mental images is planning to nudge up MR to be a spectral renderer after all.
Does anyone used miSpectrum before and in what context or has more information about it?
Ralf
There is no mention of this in the documentation nor is it used somewhere.
This could mean that mental images is planning to nudge up MR to be a spectral renderer after all.
Does anyone used miSpectrum before and in what context or has more information about it?
Ralf
