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Wiz|cg
11-26-2005, 01:48 AM
Hi there all..
Here's my question with my bad english.
This question may sound funny to all you professionals out there :)

ok, when i make a default cube with maya, and add shader(glass shader from highend),
when i render it, it really doesnt seem like a glass..
But when i add some more polygons and smooth it, it does look like a glass..
why is that ?
is there a way to get the same result without smoothing it ?
how can i render and get the nice results with an object which has hard edges ?

thank you for all replies..

davidstop
11-27-2005, 03:24 PM
The trouble here is that in real life there is no such thing as a perfectly hard edge. When you create one in CG, our brain realises something is up. Your best solution really is to create softer geometry at the edges, for example by beveling, even if its only be a very small amount. If you had your heart set on using hard edges, you might be able to do a bodge with normal maps but its a lot more hassle and wouldnt look as good.

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11-27-2005, 03:24 PM
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