PDA

View Full Version : Alyssa, "Nudity" !1!


kryoboy
11-25-2005, 10:52 PM
Its been, sooo long since I made a WIP thread.

Those of you that are viewing will see the character rigged, somewhat clothed:D, and rendered into her enviroment..

You may have been following my progess to this point in the Body topology thread.

Huge, image here.. didnt feel like cutting them up and posting so many.. but i did optimized the crap out of it.


http://www.ona1r.com/jason/huge.gif

kryoboy
11-25-2005, 11:01 PM
Result of 1 division smooth.

http://www.ona1r.com/jason/huge2.gif

Baker17
11-25-2005, 11:40 PM
looking good kry!
thanks for the comment on my Sophia post...was a little rushed to finish it, damn deadlines!! but its ok, i just recently got ZBrush, so i might take her into there and spice it up a little...cant wait to see this finished!
i got a realistic old guys head, in the WIP section, would like your opinion on it, its using ZBrush, check the link on my sig.
nice work man!

dEDa
11-26-2005, 12:02 AM
it seems one of the best 3D character I've ever seen. I've no words...
dEDa

ReneAlex
11-26-2005, 12:32 AM
you should post this images in the topology tread in tha maya forum, "Mr. S" should give you some usefull crits... me... err... I thing its almost perfect, just dont get the dense femur mesh, but its a matter of aproach, i guest.

geneticlone
11-26-2005, 12:55 AM
really good kepp up the good work.

HansoS
11-26-2005, 01:30 AM
you should post this images in the topology tread in tha maya forum, "Mr. S" should give you some usefull crits... me... err... I thing its almost perfect, just dont get the dense femur mesh, but its a matter of aproach, i guest.

You probably should have a look at that thread korben :)


But for the model now,
She's looking very nice, mesh is looking nice and smooth. The Head is looking very pretty.
If i had to critic something it would be the muscle flow of the Biceps and the inside of the elbow area. The shoulderblade(scapula) could probably also be a little bit more defined. but that are some minor details.

Something else that kinda stands out is the great amount of edgeloops in the back and upper leg. You've earned my respect with that, that must have been a lot of work tweaking it just right and getting it to look smooth, i would have gone crazy.

Can't wait to see the textured version
Keep up the good work.

How much polygons does the base mesh actually have???

kryoboy
11-26-2005, 10:03 AM
EDIT: If anyone happens to have a great resouce for the bicep and forearm muscle structure please link!



How much polygons does the base mesh actually have???
Body - 5944
Face - 2552
Total - 8496

Something else that kinda stands out is the great amount of edgeloops in the back and upper leg. You've earned my respect with that, that must have been a lot of work tweaking it just right and getting it to look smooth, i would have gone crazy.

heh, its all about approach. The main reason for the ammount is to insure the widest range of flexibility, while maintaining as much buttox shape as possible in extream deformations.

If i had to critic something it would be the muscle flow of the Biceps and the inside of the elbow area. The shoulderblade(scapula) could probably also be a little bit more defined. but that are some minor details.


The arm, is the hardest part... so many funny shapes and angles they have.
but, ill see what i can do.

I thing its almost perfect, just dont get the dense femur mesh, but its a matter of aproach, i guest.

Thanks, yup that femur bone is dence.. but watch how much it pays off in the rigging.

it seems one of the best 3D character I've ever seen. I've no words...
very flattering. thanks you


You probably should have a look at that thread
haha, ive been helping others int bodytopology thread for quite some time now.. its a great living record of topology, and aproach.

kryoboy
11-26-2005, 05:14 PM
UV's are almost complete, just hands and feet left.. and how i hate doing hands and feet.. so many falange's :sad:.

Rig 85% complete.
UVs 90%.
Textures 60%
Weights 0%

I put a few more hours into just the bicep and forearm.. few more things to take care of and ill have a nice update for the evening.

I guess its time to discuss my theme here.. so here are some images that are inspiring the scene

http://www.ona1r.com/jason/fairy%20snake.jpg


not cartoony like this... but sorta more in the theme.. minus the club and kittie tail... add more skimpy cloths... more like the image above.. with fierce Trex mount.

http://www.gamerpg.hpg.ig.com.br/chrono_trigger/posters/frogayla.jpg

kryoboy
11-26-2005, 05:55 PM
here, is some corrections to arm. I will tweak alittle more and move on and bind her to the skeleton.

http://www.ona1r.com/jason/elbo.gif

learner88
11-26-2005, 09:19 PM
nice topology choice man!i really like the lumbar zone..really nice detail on the "upper boot":D those two little holes are really sexy!

I think there's something odd on the trasition zone between legs and body(i mean the front part)

kryoboy
11-27-2005, 12:10 AM
hmm, yes the crease is alittle harsh, and mabey to a hair too horizontal. Ill see what I can do with that.

then i begin weighting!

I was thinking a T-rex might be to large of a creature.. Any alternative ideas here ?

here are a few.

Komoto Dragon
Raptor

Any other cool creatures that fit the theme that would make an intresting mount. ?

kryoboy
11-27-2005, 03:17 AM
I really need some inspiration on the lizard-ish creature she will be sitting on the back of.
It looks like ill have to concept some sorta thing..

Please if anybody has some ideas please toss them my way, and ill check it out.. I image search google dinosaurs, but nothing sparking.

Ill even consider cross breading creatures if it works =D

casesensative
11-27-2005, 04:56 AM
Her face is nice, and her arms and hands look good as well.

Her proportions are way off though. The legs seem very large compared to the rest of her body. The hip area is strange, her back could use more definition, and she doesnt really have an ass at all.

The first thing i would fix is her ass and proportions.

casesensative
11-27-2005, 04:59 AM
I think the dimples on the back and the lines flowing into them could use some softening as well.

kryoboy
11-27-2005, 12:53 PM
hmm.. nope they are right.

HansoS
11-27-2005, 05:32 PM
Can't really see anything wrong with the proportions,
but she indeed doesn't have much of an ass, but a lot of skinny wimmen don't it just depends on what you want to model.

The arm is looking a lot better kryoboy, it's looking a lot more like the biceps is nicely flowing in to the inner elbow area giving it a more natural look.

kryoboy
11-27-2005, 07:21 PM
hehe, well before i thought her but was to big.. mabey i over did myself when i reduced it.

Ive pretty much finalized the concept creature/mount.. and clothing on paper.. So ill be moving along and model the creature.

CGTalk Moderation
11-27-2005, 07:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.