xX_eXiGe_Xx
11-24-2005, 01:07 PM
Lets say i make a human model in 3dsmax, then rigg it(skin modifier), then it's ready for animation.
Alright..
Now then lets say i take this human model(rigged with the bones)and then make it very high poly. Then lets say i put it back in 3dsmax. Now the confusing quesiton is:
Will the model fit the bones/rigg so i can make this high model move around like a human?
Or do i have to adjust the bones again to surround the needed vertexs(all on head vertex on the neck bone ect)? Will I even be able to change this high poly human model as how i wanted like if i never exported it to zbrush(and then back to 3dsmax)?
Sorry if these questions confuses you :shrug: .
Alright..
Now then lets say i take this human model(rigged with the bones)and then make it very high poly. Then lets say i put it back in 3dsmax. Now the confusing quesiton is:
Will the model fit the bones/rigg so i can make this high model move around like a human?
Or do i have to adjust the bones again to surround the needed vertexs(all on head vertex on the neck bone ect)? Will I even be able to change this high poly human model as how i wanted like if i never exported it to zbrush(and then back to 3dsmax)?
Sorry if these questions confuses you :shrug: .
