View Full Version : Creepy Room -- WIP
Hmmm... Been awhile, this is for a room Im making only Im stumped with a few things... Like what the wall should be garnished/decorated with, and if the current lighting works well and such... So if you guys could give some tips and tricks it would be very helpful. Also don’t be afraid to HARSHLY criticize my work, I don’t offend easily(that means you don’t have to say good stuff, Ill be happy with only the bad :p).
Heres a link to a bigger/different angle radiosity version, around 200k
http://www.geocities.com/ndat2002/house.html
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Per-Anders
11-21-2002, 04:38 AM
well skirting board at teh very least would be a good start.
then perhaps a light switch and daido rail (or however you spell it), then if you want it to be creepy cool off the colours a little bit more, and possible try to make the world outside of the room less visible, less friendly, maybe carefully target a spotlight so taht it only shines through the door with the tiniest ammount lighting up the outside coridoor.
things on the wall... well the usual bumph, paintings etc... if you want it to be creepy maybe make some watermarks on the walls, dry rot etc, dirty the place up, have a little bit of mould, rot, peeling paint or wallpaper, water dripping down the wall (specularity channel, of course for htis to work you need a lightsource accross the room) so light from a window in the room would be good, moonlight or yellow sodium streetlight casting through a broken window onto the wall. darken down the interior a little bit more. think creepy horror film.. all the things that they do.
anyhow a good start:thumbsup:
Caravaggio
11-21-2002, 05:05 AM
I don't think there's anything to be HARSH about, it's a door. :wavey:
I've got images of alone in the dark in my head. Where even if a place is elegant, it can have a certain air of no one having been there in a while. Maybe you could use sla and that snow/dirt technique on like a vase or lamp to show dust. Really the only thing I'd like to see is no lighting coming from withing the room, only from the outside, kill whatever is making the table shadow. Maybe a window or two, colonial style. Maybe make the door white so more radiosity can bounce in along the back wall there and the carpet a bright color too, the fewer light sources the better.
EDT: If you do give it radiosity, I'd make it so it only illuminates about half way up the wall and then falls off signifigantly before it hits the ceiling. Make it only 1 or at the very most 2 in the diffuse depth.
Dark colors bud,insert the drama.Have the glass lying on its side,even the water or whatever was in the glass on the floor.You can tell a story by for instance having the door hanging on just one hinge and then do the thing with the glass,maybe aslo muddy foot prints,ominous shadows on the walls etc.Go for hard shadows and sharp type unerving shadows if you get what I mean.
Also try new camera angles,for instance a first person veiw from under the bed looking up at the door would be cool :) I think everything else has been mentioned by the other guys.
Stu.
Hhahahaa getta load of me,there isnt a bed :D ...hows that for imagination.
Stu.
Thanks guys :), I'm definatally going to do the texture things, but it migh t take a while since its new to me. Also I would like to do some dust in the air, but have no Idea of how to go about it. And as for the goes, Its just experimental cause this will be an animation and I have no Idea how the stuff will react when I use radiosity so im gonna wait till then.
Well I didnt have much time tonight, but I got done with this lamp. Its not much and I dont expect responses, It just helps to post stuff to motivate myself to work. Anyhoo I should have lots a time to work on the bed tommorrow.
again thanks for your tips :)
Edit: Oh yah I almost forgot, the cup will fall over and break when the room starts to come alive. Dont worry Kiwi lots of stuff will be lying on its side :p when the animation is done, It will kinda look like poltergeist.
Per-Anders
11-22-2002, 04:29 AM
sounds good... you probably know all i'm about to say, to get the dust effect make the light that's shining in through the door volumetric, there's even a noise filter directly in the light options so you can start to play around with that to get some dusty animating turbulence. if you ca't get the effect you want that way what you can do is make a material with some 3d noise in the alpha channel, and get a lot more control with that. apply the material to the light and away you go.
remember volumetric lights make for long renders, so try to get the light to look good first (use the render curernt object button rather than re-rendering the whole scene lots of times).
ok well anyhow that's the way i'd go about it, but of course there are others.
Day 3 Update, not a whole lot of time tonight either :), In fact I have to limit this message due to time. So Ill just say Im having probs with the dust, Im getting smoke/mist Instead. Im working to overcome it but time always gets in the way ;(. Oh well I should have time to do the bed tommorrow.
Well its been a while but I finally got the motivation to start the bed :p. It didnt take me long to do, but its still not done because it needs some pillows and beter folds in the blanket. Feel free to crit this, Im kinda curious to see if you guys think the blanket looks realistic enough or not...
AdamT
11-30-2002, 07:02 AM
I like the image, and the bed is a good start. It needs some sharper folds, but it'll look much better if you work on the specular highlights and maybe add some fresnel in luminance to give it a fuzzy look. It's a little rubbery at the moment. Hey wait a minute--just how creepy is this room?!
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