View Full Version : NEW Monk WIP update - pls look
leigh 02-19-2002, 04:21 AM Here's a monk I've been playing around with in my spare time (what little spare time I have these days...). Obviously, he's nowhere near finished. And as you can see I went crazy with Saslite (I must buy the full version sometime!).
Although I've been working with 3D for about 3 years now, this was the first face I ever made! (I usually work with structures only when I model. Texturing is actually my main job).
I'm hoping to have some time soon to do the texturing properly.
Comments and criticism?
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Lucid
02-19-2002, 05:48 AM
Your monk looks awesome. Stubble is believable, the shadow over the eyes is definitely moody - yet there is just enough ambient light to see his eyes. You're probably already doing this but a bit more texture in the skin and additional definition (geometry) in the nose might not hurt. Also a rich burlap type texture for the robe could add some nice richness.
Beautiful WIP!
Lucid
wow, i love the stuble, great character very mysterious. does he have a body and if not are you going to give him one. he kind of reminds me of the wizard from the opening cinematic in the game return to castle wolfenstien. wonderful keep on 3ding.:D
captain GUNDAM
02-19-2002, 08:06 AM
Leigh, its your pal gundam here.
6:08 am and still at work busy with you know what.
Im very happy to see my face ( badly modeled nose and all ) on the internet. Damb im sexy !
Better fix that neus and do those textures soon, cause people will start doubting your amazing texture abilities - for anyone reading, Leigh is the best ! :D
Jhonus
02-19-2002, 08:49 AM
indeed its very nice work. I love the stubble... some tips on how you did it would be cool.
Also be nice if you softened the shadow a bit... i understand its a WIP though, so it might be low on priorities.
cool work!
leigh
02-19-2002, 02:01 PM
hey people - thanks for the comments (I was very nervous about posting it here!) Hey Nemo - that's a great compliment to say he reminds you of the Wolfenstein monk - that cinematic was AWESOME! And, no he doesn't have a body yet - I'm still busy building the robe down. Unfortunately I don't have much spare time at the moment to work on him. He is the main character in a cinematic sequence that I am doing for a friend of mine, and he is a very mysterious, esoteric guy who murders other monks (in the same vein as The Name Of The Rose)
Lucid - yeah, I haven't even touched on the texture of the robe yet, because the model isn't finished. I''m going to be making it either a rough hessian, or a heavy velvet. I'm not sure which one yet.
I did the stubble with Saslite (it comes with Lightwave 7 - the best 3D package EVER!). I defined a number of different surfaces for it - where it would be thin and wispy, where it would be thicker, where it was longer, and where it was shorter. There were about 7 different beard "zones". He is quite a young guy, hence the wispy beard in places.
As for the texturing, like I said, I haven't really started yet. At the moment, it's just a planar photo of the guy (captain Gundam up there) that I modelled from. I added the rashy skin under the beard with a procedural, but that's only temporary (the procedural, that is - I don't use them in my final product if I can help it).
I'll post an update when I have one.
Thanks for the positive comments!
Reeks
02-19-2002, 03:57 PM
A great first post!
It's very easy to be nervous about posting your work on these forums (unless you're a thick skinned egomaniac), I think most people feel the same, especially when it's a first posting so don't feel uncomfortable. -Especially when the crit replies com in.
I like the feel of this pic very much, and would love to see later version. The one thing I'd suggest for now (because I KNOW you'll texture those lips anyway) is that you tuck the back edges of the nostrils in a touch.. at the moment they flow a little too easy from the tip of the nose to the cheek.
Keep it up, and keep posting..
ZPitt
02-19-2002, 04:34 PM
WOW! Your work like who "Kurt Cobain" of the band of name by NIRVANA!
That's really like him!!!!!!!!!
leigh
02-19-2002, 04:52 PM
Hey, thanks for the nostril tip Reeks. I've been meaning to fix them, and ol Capt Gundam there has been nagging me about it too (it is his bloddy face, after all. Cor, models are fussy!)
Will do that ASAP.
And yeah, he actually does look a bit like Cobain, but I won't mention that to Gundam...he might not appreciate the comparison....
DWIEMER
02-19-2002, 07:19 PM
very cool!!! the realism in the model reminds me of the realism that Steven Stahlberg has in his models or am i wrong!?
wish i was that good
gr. Dennis
leigh
02-19-2002, 07:44 PM
Hey man, thanks a really cool compliment - I think Stahlberg's stuff is awesome (that woman was really scary!).
I really hope I can finish this guy soon...
leigh
02-26-2002, 12:09 PM
Here is a small update of my monk. I made some slight modelling changes to the nostrils, and have tentatively begun texturing the actual face. His eyes have cataracts on them - that's why they are milky.
I haven't even started on the hood yet - but hopefully later this week I will.
Please give your criticisms, suggestions and comments!!
leigh
02-26-2002, 12:10 PM
Here is the side view as well.
xzevlin
02-26-2002, 12:36 PM
I can't really crit the top of his head, but there is something I notice on the lower lip. It looks like the sides of the lip are a little too far forward, making it look like his lip is swollen.
The textures look great so far, but they could use a little more colour or contrast maybe (maybe a deeper, more saturated green for that hood.)
leigh
02-26-2002, 12:41 PM
Hmmm... I know what you mean about the lip. It is intentional because the guy whose face I modelled is like that, but I think I may have made it a little too pronounced. I'll have a go at changing it. Thx for the suggestion! :D
dzogchen
02-26-2002, 12:44 PM
I think your texturing is fabulous. Love to see the whole body when it is done.:D Are those hairs plugins or image map?
leigh
02-26-2002, 12:54 PM
Thanks Dzogchen. For the hair I used Saslite - a very cool hair/fur engine that comes with Lightwave 7.
I will continue posting updates as I finish off the rest of the body.
Threedeemer
02-26-2002, 01:23 PM
Very cool! From what I see so far I can tell you have some great skills. Can't wait to see more.
leigh
02-26-2002, 01:27 PM
Thank you for the compliment, Threedeemer. I'm looking forward to finishing him - I just don't have much time to work on him at the moment. Only a hour here and an hour there. I would like to have his robes finished by the end of the week. Will post an update then hopefully.
:)
leigh
02-26-2002, 03:23 PM
Hey people!!! Please please please put your comments here - there are so many talented people on this forum and I want to hear what you guys have to say!
I can take any criticism - be ruthless!! Also I want to hear other suggestions for this monk, if anyone has any.
:)
DWIEMER
02-26-2002, 03:34 PM
you allready know what i think of your model :)
But you want comments: maybe you could show his skin pories (how do you call them?) the little holes in a skin, more (for instance on the nose) it looks a bit too clean, monks do their face/body cleaning at a waterbucket instead of using a shower i guess so he will probably have those blackspots (dirt) in his pories (which will grow into huge zips ;))
gr. Dennis
nelisch
02-26-2002, 04:01 PM
His nose might look a little undefined in the sideview. On the other hand some people do have noses like that.
Really like the texturing.
leigh
02-26-2002, 04:05 PM
Hey Dennis - love the idea of zits!!!! I'm going to add some skin blemishes and zits tonight!! What a cool idea - thanks!
Hey, Nelisch - I'm no sure what you mean by underdefined. Do you mean that it isn't big enough or doesn't protrude enough? Thanks for the compliment :)
chrislomaka
02-26-2002, 05:40 PM
nice work, Leigh,
my comment is about the nose, too, and i think it might be the same as nelish's... the area on the side of the nose where it joins the cheeks... the nostral area is really smooth. usually there's a little crease there. i'll see if i can find a pic to demonstrate...
they eyes seems to be a bit wide-open... then again, he probably can't see very well out of them, so maybe he needs to, or just can't tell that they're that far open...
i'd like to see some more wrinkles, too. maybe a scar? i think you should definitely add some skin blemishes... he looks rather young and should definitely have some...
leigh
02-26-2002, 05:46 PM
Thanks a lot for the advice, Chris. I see now what you mean by the nose. You are right - I did add the crease last night, but I think now that I should enhance it a bit more. Thanks for explaining.
I'm definately going to add skin blemishes and I think the idea of a scar is cool too - I'll be sure to play around with that tonight!!
Thanks so much for the input!:)
BASSit
02-26-2002, 06:24 PM
Thatīs a monk i donīt wanna meet ;) Especially if the scar is added *g* I donīt know what to critique, because thatīs an awesome model !
The nose looks a bit to soft in the profile (side-view) - maybe you could break it up with a spec-map. Everything else is just fine the way it is !
Keep up the art !
Artifex
02-26-2002, 09:33 PM
Hi, the modeling of the lips is really nice, and most of the texturing too. I think something that would add to the realism is to put some noise in the specular image. Right now the material reacts a bit like it's plastic. The highlights are too soft, they need to be more noised as humain flesh is. Another thing would be the general lighting, one thing in lighting thats important (unless you want an effect) is that was is in the shadow is never black. You should always see somewhat of a detail noticable.
Hope this helps, nice work by the way!
Marc
Artifex
02-26-2002, 09:37 PM
Sorry, by detail I ment light hiting some pores of the skin, hightlights catching hair face, etc.
:p
leigh
02-27-2002, 12:09 PM
Here is an update of stuff I did last night. Changed the nose a bit again, but I'm still not 100% happy with it. Added more noise into the skin texture, and I added some skin blemishes. I still want to add a scar, but I'm not sure where to put it without it looking cheesy / over-intentional.
Any ideas???? :)
leigh
02-27-2002, 12:10 PM
here is another view
leigh
02-27-2002, 12:12 PM
and here is yet another view
Flynn
02-27-2002, 12:14 PM
looks good...about the nose...it may help if you put a darker texure in the nostrals (sp?)
I love the scruffy beard...what did you use for that?
and as far as the scar goes....my vote goes for the top lip to right.
good work!
leigh
02-27-2002, 12:22 PM
Hmmm.... those damn nostrils!!! I think I will make the insides darker - I'll also add nostril hair. I think that will look cool....
For the hair, I'm using the version of Sasquatch that comes with Lightwave 7. Thanks for the comments :)
DWIEMER
02-27-2002, 12:35 PM
Hi Leigh,
Looking good! The subtility's really makes it more realistic. Maybe you could make the bulp on his nose a little smaller or less bump, right now it's a bit of an eyecatcher, but i'm probably wrong, don't know.
For the scar: make it a thin scar, with the length of 3/4 width of a Marlboro package (only now cm, don't know foot) so it's subtitle, it's there but not cheesy. I'd put it on the cheek, almost horizontally and a part in the beard and a part outside the beard. You will have to remove some beard hairs on the scar. Or maybe put it on the eyebrow. It's important that it don't look like a fighting scar, but a reall human accident scar, or is it an agressive psycho monk ;)
For the nose: i don't see what have to change, to me it's perfect. the only thing i could think of is his position, maybe you could move it left or right a little little bit so that it isn't symmetrical. But i think it's very good. Maybe you're looking for something that isn't there, but you notice it because you're looking to long at it.
When will you start on the body, i'd like to see the rest!
Keep up the good work!
gr. Dennis
leigh
02-27-2002, 12:52 PM
Thanks for the support Dennis. :) I'll take your scar suggestions into consideration - yes, I will be making it a "real human accident" scar. You see, that's what I was worried about - lots of people put these really cheesy "fighting" scars on and it makes the whole thing look fake. It has to be believable....
As for the nose, I still think the sides of the nostrils don't have enough definition. It's a tricky one to work on because when I modelled it, I didn'y model with an extremely high poly count, and I don't want to go into huge remodelling of the face just to add extra polys in that area. Oh, and I will definitely make it slightly to one side. It isn't very symmetrical at the moment - I modelled each side seperately (no mirror tool there!), but it did come out a bit too symmetrical for reality perhaps. So I will make it slightly skew. Thanks for the tip!!
DWIEMER
02-27-2002, 01:01 PM
maybe you could do something with textures on the nose, like those black zits, scratches, dry skin, so the viewer is distracted by the little items and don't pay attention to the overal shape.
gr. Dennis
leigh
02-27-2002, 01:14 PM
Hmmm... I think you have a good point. You definitely do tend to get dry skin in and around the crease where nostril joins the cheek, so I'll change the spec map there.
I still have to add zits too....
The nose is a tricky bastard, hey??!! heheheh
Thanks again for the ideas!:D
vfxmatt
02-27-2002, 01:32 PM
i think the nose does need work ,maybe a slight indent above the nostril to follow the cartlidge of the nose,as is in real life.but its a really good piece of work especially the eyes they have a liquid apeal to them which is a good touch of detail.
leigh
02-27-2002, 05:31 PM
Thanks for the advice, Matthew. You know that I know about the nose, so stop going on about it!!! I'm going to walk over to your side of the office now and slap you silly!!!!!:D
captain GUNDAM
02-27-2002, 06:48 PM
not bad for a woman !!!!!!
did'nt really want to see moles on my snoz, but hey, if its a hungerian monk, then thats what it is.
STOP FLIRTING WITH ALL THE MALES ON THIS FORUM.
use a stronger bump map, cause the photo is too low res. and give the skin a sort of oily spec. ( the bump will help the spec. on its own accord. like the lips )
leigh
02-27-2002, 06:55 PM
Hello Jon. Yes, I know it's not bad for a woman you chauvinist pig.
leigh
02-28-2002, 12:11 PM
Here is this mornings update :)
Changed the nostrils AGAIN. I think they look okay now - more definition along the cartiledge on the side. Added more blemishes and pores to the skin (although you can't see them so well with the jpag compression on the image).
As you can see, I added a scar to the upper lip. Any comments?
:)
CAN SOMEONE PLEASE TELL ME HOW TO ATTACH AN IMAGE WITHOUT USING THE ATTACH FILE COMMAND????
Front view:
leigh
02-28-2002, 12:12 PM
and here is the side view:
leigh
02-28-2002, 12:13 PM
And another view
DWIEMER
02-28-2002, 12:31 PM
Hi Leigh,
Looks very good!!!! Maybe the scar is to white and shiny, maybe a bit more darkred in it, but i can't think of anything else! Real nice! The nose is better this way, looks a bit more defined / detailed. Looking at other works is very learnfull to me, to me the nose was allready ok, but yes now it's better.
What are the next steps you're gonna do?
gr. Dennis
leigh
02-28-2002, 12:37 PM
Hello again!
Mmmm... well the next step is to finish off the modelling of the robe. And then animate him (aarghhh).
I still have quite a bit of texturing to do here though (I like to go really over the top with minute details), and I still have to decide on the final look of the texture of the clothes.
Will keep updating. :D
As always, thanks for the positive comments! :)
3dflasher
02-28-2002, 01:40 PM
Uhh ohh we got a lady in the house I better watch my mouth.... ;)
Great model. Its good to see you are getting alot of feedback on it. Everyone is saying alot of great things. Have you tried making the texture under the beard a little darker ....maybe even painting in a few hairs. That part doesnt look right to me. The direction of the hair is also going outward. You should make them going more downward. Great model. I want to see a GI or HDRI render of this model....."Ladies and gentlemen we got a lady in the house and she is kicking ass and taking names :cool: "
leigh
02-28-2002, 01:44 PM
Hello there 3dflasher, thanks for saying I kick ass!!! I will try your suggestions for the beard, thanks ;) .
Will do a GI render soon!
Thanks again! :) :)
By the way, it's funny that no-one has noticed or commented about the fact that he has no eyelashes!
(I'll be adding those soon ;) )
captain GUNDAM
02-28-2002, 02:57 PM
leigh, you really are outdoing yourself now - im even starting to like the deformed version of my face - the scew nose is very sexy (mel would def. like it )
but look out, your face is next on cgtalk !
leigh
02-28-2002, 03:02 PM
uh oh....
vfxmatt
02-28-2002, 04:11 PM
its very cool with the extra detail on the nose,and the scar does need to be deadend just a bit ,but with that nose some blackheads would be cool,.i see some texture on the nose but it should be more pronounced.
leigh
02-28-2002, 05:52 PM
t h a n k y o u m a t t h e w
Hey, can someone PLEASE PLEASE PLEASE let me know how to attach images to posts without using Attach File??? :(
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