Reyes
11-23-2005, 10:38 PM
just starting out on Zbrush been using Max.
I bring in my lo poly model from max that i then want to make a hi poly version of.How would i start.I have just watched gnomon video on the interface etc.
I need help with getting started:-
I bring in my lo poly from max to zbrush.
Do i make a clone and only make one high poly?
I am really looking for a beginners guide to normal mapping using max 7 and zbrush.
Several people have left me some feedback under Game/art design and here is what they said and i am going with this for know as one of them said he will help out with normal mapping in max when i get to it.
"Make the meshes, export hi and lo OBJ from ZBrush"
"Model Low-Poly in Max, bring that to ZBrush as OBJ, adjust Low-Poly, create High-Poly, export both out of ZBrush as OBJ, then Unwrap and do the normalmap in Max".
How do i set my model up in zbrush so i have one that will be my lo poly and one my hi?
Or by adding divides to lo poly and adding detail i am essentially with both thehi/lo as one and i can view get by dropping the divide
Any help warmly received, like i said i wayched the avi and cannot wait to get stuck in
I bring in my lo poly model from max that i then want to make a hi poly version of.How would i start.I have just watched gnomon video on the interface etc.
I need help with getting started:-
I bring in my lo poly from max to zbrush.
Do i make a clone and only make one high poly?
I am really looking for a beginners guide to normal mapping using max 7 and zbrush.
Several people have left me some feedback under Game/art design and here is what they said and i am going with this for know as one of them said he will help out with normal mapping in max when i get to it.
"Make the meshes, export hi and lo OBJ from ZBrush"
"Model Low-Poly in Max, bring that to ZBrush as OBJ, adjust Low-Poly, create High-Poly, export both out of ZBrush as OBJ, then Unwrap and do the normalmap in Max".
How do i set my model up in zbrush so i have one that will be my lo poly and one my hi?
Or by adding divides to lo poly and adding detail i am essentially with both thehi/lo as one and i can view get by dropping the divide
Any help warmly received, like i said i wayched the avi and cannot wait to get stuck in
