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birdy
11-23-2005, 01:00 PM
I have a problem with transparency.
I made two objects and gave it a transparent white perspex like material.
When I put the first object parly or complete into the other object the first object is black when I render it.
What can cause this behaviour. I enabled refraction and increased the ray depth.

robotbob
11-23-2005, 01:33 PM
try checking the transperancy box in the lights/shadow attributes. also use a compositing tag to remove shadow casting from your outer object - just a thought not sure if this is the right answer for you.

pedro

Sagadur
11-23-2005, 02:33 PM
This might not be the brightest idea but could it be that the ray depth in the rendersettings are set to low (thus causing Cinema to calculate all necessery ray-refractions)?

birdy
11-23-2005, 02:38 PM
I turned the material projection to Sperical. Was UVW mapping.
This solved the problem.

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