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Toxie
11-23-2005, 03:45 AM
Iv been banging my head against the wall for the longest time trying to figure out how to make a seemless model of a human head using nurbs . My main hang ups are with topology and connecting my patches into one seemless patch . There are certain shapes I can't seem to figure out how to make using nurbs for example , a quater sphear connected to a half cylinder . If someone could give me some help with this I would really appreciate it . I just need some advice , tutorials , or the name of a good book on the subject.

newellteapot
11-23-2005, 10:42 AM
hi!

I understand your frustration. Unfortunately I don't know much on the subject, simply because when I realized the difficulties with nurbs I started using box modeling! and I would advise to do the same, I'm a big fan.
What I know, although, is that even big fans of nurbs don't normally advise to use the for characters, too complicated.
hope this helps a smidgen :shrug: :)

Shonner
11-25-2005, 09:03 AM
Modeling organics using NURBS is very tough.

JulianS
11-29-2005, 10:16 PM
Here I hope this can

http://coldfusion.art.msstate.edu/camenisch/theHumanHead/NURBS.html

I recoment this book to learn that.
Maya Character Animation, 2nd Edition
http://www.amazon.com/gp/product/0782143288/103-9360412-5333465?v=glance&n=283155&n=507846&s=books&v=glance

phantomworkshop
12-20-2005, 10:16 PM
Here I hope this can

http://coldfusion.art.msstate.edu/camenisch/theHumanHead/NURBS.html

I recoment this book to learn that.
Maya Character Animation, 2nd Edition
http://www.amazon.com/gp/product/0782143288/103-9360412-5333465?v=glance&n=283155&n=507846&s=books&v=glance

Hows that book for poly/subd modeling?

JulianS
12-20-2005, 11:36 PM
There are many books outthere but that one is the only one i would recommend for Modeling. Is great, and explaints why things work the way they work.

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