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crackle
11-23-2005, 01:19 AM
another idea i've toyed around with was an auto stretch/squash. when the foot reaches a certain y value (0) it scale the foot bone from 100% to 150% on the x axis. i've done this using user data but to have it auto funtion would save alittle.

any ideas

backlashcs
11-23-2005, 01:58 AM
can you explain a little more on what you mean by "auto" I know you can make stretchy limbs with cdik tools.

bobzilla
11-23-2005, 11:57 AM
You might be better off using a morph for that, no? It's not going to squash that mucha and using a bone for that might cause some problems.

You might try hooking something up with the distance Node in Xpresso.

Darter
11-23-2005, 09:44 PM
Here’s one way of doing this.

The object stops moving at the defined threshold while the parent null keeps moving. Scaling is driven by the movement of the null below the threshold. The Strength settings determine the amount of scaling on each axis per unit of null movement. Outputs resulting from negative Strength values are clamped at zero.

User Data are on the XPresso tag.

crackle
11-23-2005, 09:49 PM
dang, that's exactly what i was looking for, i'll take alook, thanks

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