View Full Version : New Package Man animation
Sugartastic_D_Slim 11-23-2005, 12:33 AM I found this model somewhere the other day and decided to animate it. This is only the first three seconds or so of the clip. C&C welcome.
Whoop Ass (http://www.sugartastic.com/whoop.mov)
Oh, one more thing. I just started Maya this quarter and I don't now it's tech aspects very well yet. I smoothed the mesh and saved it and now I don't know how to unsmooth the mesh. Help would be much appreciated.
Thanks,
Sug
|
|
gunslingerblack
11-25-2005, 06:24 AM
yeah if u smoothed the mesh and saved it my suggestion would be delete ur maya file and redownload the mesh. adn then next time use polygons/smooth proxy/ option box
and click the option to keep the old mesh and, not assign a transparent shader. then select the smoothed object and put it in a totally different layer.
XP
KevinCCAD
11-25-2005, 06:53 PM
The animation looks pretty good, I'd suggest moving his feet a little bit. There should be an option on package man to smooth him, I think it's on the head control, just look for one that says "smooth" then you can turn it up to render and turn it down to animate. If you did a smooth mesh then try looking in the channel box under everything else for a list of things, one should say "poly smooth mesh" or something similar, open that tab and turn the divisions down to 0 (you click the words and then scroll down to under them all for the stuff you can edit).
phoenix
11-26-2005, 05:37 AM
Hi
i would like to give some feedback on the animation ...
first of all very good and nice work ....
there are some issues which i think should be delt with ... i think there should be some bending in the backbone ... so we can get more flexibility in the region, cause right now the over all animation of the hands and legs giving a very rubber look esp when his hands coming down ...
also by animating the fingers might give a nice look ....
and on the part when he say "fliped on it" should add more shoulder movement making him more expressive ....
the best part of the animation is facial animation ... very nicely done ....
Over all nice work ...
Regards
mstram
11-26-2005, 06:25 AM
I found this model somewhere the other day and decided to animate it. This is only the first three seconds or so of the clip. C&C welcome.
Whoop Ass (http://www.sugartastic.com/whoop.mov)
Oh, one more thing. I just started Maya this quarter and I don't now it's tech aspects very well yet. I smoothed the mesh and saved it and now I don't know how to unsmooth the mesh. Help would be much appreciated.
Thanks,
Sug
Clicking / selecting the "PM" nurbs will activate the visibility controls for the rig that will appear in the Maya channel box. One of them is labelled "Smooth".
If you didn't use that control, but used the polygons/smooth command instead, I don't know if that can be undone. If it can't you'll have to go back to your original backup that you of course made ... right ? :)
Mike
Sugartastic_D_Slim
11-27-2005, 08:02 AM
Thank you sooooooo much! I figured out the whole smoothing thing. That was a major fiasco, but a valuable learning time :) Ehem, yeah that, uh backup of the file....um....came in handy. Hoo boy don't know what I, uh...what I'd do without it ;)
As far as the animation goes, moving the feet is something I was thinking about, but got into just acting it out to the dialouge and not thinking of acting from an emotional standpoint. I will definatley give that some attention. I will also revisit the animation on the spine. I am sorry to admit my negligence concerning that area. Unfortunatley facial and limb animation made animation on other body parts almost an after thought.
I'm a horrible animator. I will learn though.
Thanks for the great information!!!
Dennis
Sugartastic_D_Slim
11-29-2005, 09:31 PM
Does anyone want to help me make this walk better? It's in the early stages and I don't want to start f'ing with the keys until I know the foundation is solid.
Front (http://sugartastic.com/pmanwalk_2.avi)
Side (http://sugartastic.com/pmanwalk_2side.avi)
(right click and save as to loop)
Any feedback would be much appreciated.
KevinCCAD
11-29-2005, 11:30 PM
Right now the arms seem over-powered for a lazy walk, you could have them hanging a little more with shoulders relaxed and forward. Having the head move more side to side and less up/down seems what happened to me when I acted out this walk. Also your feet are wide set, I'd move them more to the center. A relaxed pose for fingers when the hand is lined up with the forearm is more curved. Try walking around with your fingers straight, you might feel funny. I noticed there's no rotation of tibia/fibia or ankle or whatever you'd call it, rotation of Y for the foot control. Maybe play with how the foot can rotate out and then back in when he's bringing it forward to put it down again.
I hope some of this works out for you, sometimes I have ideas for animation but then it doesn't look right when I actually try it so just experiment I guess and see what works.
good luck
CGTalk Moderation
11-29-2005, 11:30 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.