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enochian
11-22-2005, 08:02 PM
This is my first attempt at syncing VUE and lightwave. Still very much a WIP. Any crits, ideas or tips on better syncing and compositing are very much welcome. I would alos like some info on using Vues Zbuffer output in AF 6.5.

Composted with AF 6.5

Save target as: http://www.nolinestudios.com/animation/videos/Volcano_WIPa.wmv

Ryan

Updated 11/28/05 http://www.nolinestudios.com/animation/videos/Volcano_WIP2.wmv

Updated 12.02.05 http://www.nolinestudios.com/animation/videos/Movie.wmv

mdunakin
11-22-2005, 11:35 PM
That looks pretty cool so far! :)

I don't really have any suggestions for any of your questions though,
but I am running a thread right now on DOF and Z Buffer stuff,
if you want to check it out and watch my progress thus far?

Just look for the thread with the DOF in the subject title and
follow that thread and see how things are coming along for me so far :)

I think I'm coming along quite nicely, especially considering I really haven't done
many renderings that use DOF and Z Buffer images and all that and am still learning it all.
I'm really starting to get into this area and have put it off for far too long!
So, now is as good as any to start learning it, and learning it right!

Hope you get something out of it and I hope you get help with your other questions too?
And of course, post up more work when you get them :)

.............md :)


.

PentamiterBeast
11-23-2005, 11:05 AM
Im still on AE 5-5, so dont know if there's a more updated filter to do it, but... To use a Z-channel for DOF, add a compound blur to your image/anim, and select your Z layer as the source for the blur.

Ed Bittner
11-23-2005, 11:51 AM
I understand this is a w.i.p., however, being this is a comp job, having some interactive lighting between the lava and mountain would be a big plus, especially in the opening when the volcano is backlit. Having a light match the spurts and flow woulg greatly enhance the illusion that they,( the mountain and lava), are together.

E.

enochian
11-23-2005, 02:47 PM
Wow, thanks for all the great feedback.

mdunakin- or scene is look very good. i can't wait to see the end results. i will deffently be keeping an eye on or threads.

PentamiterBeast- thanks for the tip I had no idea that you could use a layer for bluring infromation. this will be a huge help.

Ed Bittner- I'm deffently need to add in lava light. And by the way I'm using some of your presets that you posted on the lightwave thread.

chriswaner
11-23-2005, 04:14 PM
My main concern as I watch the movie is that it looks more like the mountain has caught on fire than is erupting--looks more like a house fire on a mountain. My suggestion, therefore, is to keep in mind the scale at which you are working: the smoke wouldn't dissipate as it rises the way it does in your movie; it would continue for miles in the air. The smoke won't billow that quickly (technically it billows at the same speed as normal smoke but the scale for a volcano is so large and there is so much smoke that the smoke would almost seem to move little or not at all unless it was blowing a hole suddenly in the side of the volcano ie Mount St Helens). One last thing, the color of the smoke would not be that bright...valcanic smoke is full of ash, sut, and gasses; it's not water vapor in the clouds.

As far as the compositing goes in AE, make sure that you are premultiplying the alpha against the background...if you don't, you get those dark lines around the composited image.

Still I really like what you are doing here: the mood is good and you are clearly taking the time to explore it and make it work.

Keep it up

cw

enochian
11-23-2005, 04:50 PM
chriswaner- Thanks for the great crit and the tip on AE. My next update should be greatly improved thanks to everyones input a help.

ryan

enochian
11-28-2005, 03:23 PM
I have update the WIP. I made lots of changes but their is still alot to be improved as you will all see.

thanks for every ones help

http://www.nolinestudios.com/animation/videos/Volcano_WIP2.wmv

DonAVP
11-28-2005, 05:39 PM
I like what you have done so far as well. The only comment I will make is the scale issue. You are mile/s away from this event. Sound and motion from the mountain will take some time to get to you. So show the eruption but don't shake the camera at the same time. Maybe a few seconds later if any only very little. The sound when added could be loud. I learn when I lived in Oklahoma. When you see a lighting bolt if you count eight seconds before the thunder it was one mile away. This will help sell the realizm of the event.

enochian
11-30-2005, 07:18 PM
here is a update of the lightwave HV particles for the eruption. I'm really please with my progress so far. hopeful I will have some update animation by the end of the week and them so sounds.



Does anyone have any ideas where I can get good exploding sounds?

Ed Bittner
12-01-2005, 10:39 AM
Try here........

http://www.sounddogs.com/catsearch.asp?Type=1
E.

enochian
12-01-2005, 02:08 PM
Wow great resource, thanks Ed

goodrichm
12-01-2005, 08:41 PM
Ryan,

This is looks really kewl! Thanks for sharing...MG

enochian
12-02-2005, 03:27 PM
Well here is another update. I still have not got a handle on conveying the scale. The particles look better thou, but there is still some flickering and the particle death needs to be more smooth. and the light matching needs some work a little to intense. Have defiantly made a lot of improvements thanks to everyone’s help.

Updated 12.02.05 http://www.nolinestudios.com/animation/videos/Movie.wmv

Ryan

mdunakin
12-02-2005, 05:41 PM
That's looking awesome, but I still have a suggestion or two for ya :)
The initial explsion is about right, but the gravity is too much, as the
rocks/lava/whatever needs to fall a lot slower to give it that LARGE feel to it.

Also, volcanos don't just blow, it needs to be smoldering a bit, at the very least.

Those are my suggestions, take `em or leave `em.
And keep `em coming!

..........md :)

.

Ed Bittner
12-04-2005, 12:19 PM
How about sharing your HV settings?

E.

enochian
12-06-2005, 02:05 PM
Share and share alike, I'm away from my home computer right now but I will deffently share thous presets.


Ryan

Ed Bittner
12-08-2005, 12:23 PM
That would be greatly appreciated. Check this thread for some of mine.

http://www.spinquad.com/forums/showthread.php?t=9293
E.

Ed Bittner
12-17-2005, 01:25 PM
So Ryan,
What do you think about those presets? Oh, and by the way, incase you've not seen this;

http://www.cantarcan.com/dynamite/index.php

E.

enochian
12-20-2005, 04:59 PM
Hey E, I'm not trying to ignore anyone here, just got really busy, new clients, lots of graphics, moms fly’s in for the holidays.



But any way I wasn't able to access the presets on spinquad, i received a massage say I did not have permission to access the forum. I did however really like the presets that you post here at the Lightwave forum. I used one of then for and starting point of the smoke of the animation. I will post that preset for you, right now I'm not at the computer I use for my Lightwave work.



The Dynamite plug'n look awesome and I will be very excited to get my hands on it. Hopefully it won't be to pricey. I'm also interested in seeing what LW9 new HV improvement, hopefully those render time are much faster.



Well back to work, I'm trying to get ahead (if that even possible) so I can have a few days off.



Ryan

WillBellJr
12-20-2005, 07:31 PM
Looking much better I must admit...

I agree about the volcano "just exploding" - you definitely need some >smoldering< first!

Just think big - make EVERYTHING SLOW, the smoke, the lava bombs, if you do that, then I believe you'll have something I can suspend my disbelief with... ;)

-Will

Ed Bittner
12-21-2005, 11:27 AM
Try these..........They are the ones from Spinquad

E.

enochian
12-22-2005, 10:10 PM
WillBellJr - thanks for the crit, I guess in this case big is better I have a lot of other project that need to be competed before I can work on this one.



E. - thanks so much for your support and sharing so much with the community here is the preset I use for the smoke.
www.nolinestudios.com/animation/volcano_smoke.pst (http://www.nolinestudios.com/animation/volcano_smoke.pst)



Ryan

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