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View Full Version : Leigh!Help!.............please.:)


wgreenlee1
11-20-2002, 07:22 PM
Ok,fisrt off I dont have any idea what I am doing here...
but having said that I have gotten this far.
Now I like this but what about those back polys in the UV window on the left?
If I start paint this the back of the head is going to be all screwy....right.
So Should I scrap this then go the Meni-things route or can this be saved?

leigh
11-20-2002, 07:29 PM
Did you create that UV map using the Texture Guide tool? :surprised
It looks a bit odd...

Hmm... you know, from what I can tell, that is not a "true" UV map. The fact that the texture guide has given you the option of "width wrap amount" means that it is more like a standard cylindrical map, and not a UV map. A real UV map will spread all the polys across that 1x1 template.

I'll give you a tip - the best UV maps for heads are created using a cylindrical unwrap on the Y-axis ;)

Try it quickly, and you'll see what a beautiful UV map it makes, with only a minimal amount of editing required for a perfect template!

Post your results here! :D

leigh
11-20-2002, 07:33 PM
Oh I forgot to add: Leave it on the default settings.
And create the UV for the entire head in that UV map.

wgreenlee1
11-20-2002, 08:20 PM
Ok,this is what I got now but...
How do you make it so yhe face is centered ?
Or can you?

leigh
11-20-2002, 08:35 PM
There is no need to centre it :)
This is cool the way it is :thumbsup:

I mean, there are ways to split it so that the seam where it seperates will create a template wherein the face would be centred, but for what purpose? When it gets to the painting stage, I don't really see what difference it would make :shrug:

NOW PAINT!!!!! :D

wgreenlee1
11-20-2002, 08:41 PM
Oh.Ok..
How does Bill Fleming get it so the face is always centered?
Also,how do you paint the nose and stuff?
Or do ya just wing it as you go?
And since I have yet to model the ears can I model them seperate and have them parented to the head so I can have a uv map seperate from the main head?
Thanks for the help Leigh.:)

leigh
11-20-2002, 09:04 PM
Originally posted by wgreenlee1
Oh.Ok..
How does Bill Fleming get it so the face is always centered?

I presum he splits the model up the back and then unwraps it ;)
Alternatively, I think there is a setting somewhere where you can specify the point it joins at.. I just can't recall it right now because once again it's laaaaate at night and I'm still stuck at work, and my brain is numb. I'll have a look and refresh my memory, and get back to you on that point in the morning when my brain is functioning (hopefully) once again.

Also,how do you paint the nose and stuff?
Or do ya just wing it as you go?

I just wing it as I go :D

And since I have yet to model the ears can I model them seperate and have them parented to the head so I can have a uv map seperate from the main head?

Of course you can! All you do is join the maps to the head and assign them their own UV maps. Just make sure that you assign them seperate surfaces too, or else you often get these annoying seams appearing between the multiple UV maps.

Thanks for the help Leigh.

Anytime :thumbsup:

wgreenlee1
11-20-2002, 10:57 PM
You rock Leigh!
Thanks again!!

Grugi
11-20-2002, 11:21 PM
hmm.. the map looks very squeezed instead of stretched. When I would paint on such uv-map in MAX it wouldnīt work well.

Especially the sides of the nose would bring bad stretching on my model. Maybe lightwave works different in that way?!

Is this a standart uv-projektion without any editing??
And do you use only this map or will you blend it with another ones ( for the sides of the nose or around the eyes etc.)?


..hope you understand my english :blush:

wgreenlee1
11-21-2002, 12:16 AM
Thats what I'm asking.
How do you get it centered?
I guess the Texture Guide tool is the only option.
Yes this is standard.
Could you post a y axis cylinder based projection from max?
ANd yes this is default y-axis cylinder projection.


Oh Grugi, your english is fine.

Grugi
11-21-2002, 03:51 AM
here is a standart cyl. uv-projektion from my grollums head!
No UVīs are edited.. when I paint on this I have badly distortions when I took the texture back to may model :( .


http://www.3dmax.de (great german 3dmax forum )

Grugi
11-21-2002, 04:05 AM
Here it is..

dobermunk
11-25-2002, 11:20 AM
Another tip:
If you unweld before UVmapping, the back polygons won't be stretched and then, if you prefer the seam at the back of the head, you can simply grab those polygons in the UVwindow and move them to the side (holding ctrl) and they will fall into place on the other side of the map. (Check your snap-to settings).

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