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View Full Version : Interior problem, help needed!


digitalbath
11-21-2005, 02:23 PM
Hi!
Im working on a school project and got big problems on an interior. I just dontīt get the right lighting! Im using radiosity but the project is going to be animated and the rendertime is way to long right now! One frame takes about one hour at the moment with these settings:

http://www.norbergdesign.net/settings.jpg


And this is the final render after 75 minutes:

http://www.norbergdesign.net/light11.jpg

Can someone give me any sugestion on how to make the lighting more realistic? I really need it!

Primitiv
11-22-2005, 12:31 AM
Animating using radiosity is really not a good solution for most people because of the rendering time involved. Also, you are most likely to get artifacts and/or flickering if you don't do it right and it means even more renderings.

I suggest that you look at 3D Attack Lumen. It does a fake radiosity solution among other things and it isquite good and very affordable.

Primitiv
11-22-2005, 12:32 AM
Animating using radiosity is really not a good solution for most people because of the rendering time involved. Also, you are most likely to get artifacts and/or flickering if you don't do it right and it means even more renderings.

I suggest that you look at 3D Attack Lumen. It does a fake radiosity solution among other things and it is quite good and very affordable.

STRAT
11-22-2005, 07:46 AM
yup, couple of quick interior lighting tips for that scene -

* take out those 30 interior omnis - no more than 5 or 6 ought to do. your scene is very over lit and locally lit. due to too many infils.

* make sure you got a nice strong external sky object casting a nice strong gi material. then you can lower your direct sun light down to 70 or 80%

* area shadows aren't really needed here either.

digitalbath
11-24-2005, 09:38 PM
How much GI should the sky produce?

STRAT
11-25-2005, 07:37 AM
How much GI should the sky produce?

the gi generating sky object is only generating the gi, and wont actually be directly seen by refs and the camera, so suck it and see. you got the scope to up the percentage a couple of hundred of needs be :)

digitalbath
11-25-2005, 10:34 PM
Do you know any good website on this subject? I wanna know more! =)
This is how far I have got on my project for now: http://norbergdesign.net/light28.jpg

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