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The Challenger
11-20-2005, 10:39 PM
Does anyone know how many texture sheets and what texture map sizes next-gen games will be using for a character? Also how many polys (faces or tris be specific) do they use for their characters?

I want to know the answers to these questions on games with 1 or 2 lead characters, sport games, also RGP-related games.

Thanks in advanced.

EricChadwick
11-21-2005, 02:34 PM
Some details at the bottom here.
http://www.unrealtechnology.com/html/technology/ue30.shtml

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