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View Full Version : Using splines to generate trajectories for biped bones?


Martel
11-20-2005, 05:14 PM
Hi,

I would like my biped to perform a perfectly circular motion with it's hand - like "drawing" an imagianry circle in mid-air.

I thought i could use "create trajectory from spline" from the motion menu or the "path constraint " tool from animation.
But none of these works for biped bones - i know, they are "special " .....

Does anyone please have any ideea on how i could create the trajectory from a spline or on some other method to achive the effect ?

rightclick
11-20-2005, 09:54 PM
Your right - the 'special' CS bones do not carry the same properties as other meshes.

There is a work around: rightclick on the bone and tell it to show trajectory/animate hand/sub-object the trajectory and adjust the spline to make it a perfect circle. And you can always use a circle spline as reference too ;)

Happy animating

Martel
11-20-2005, 10:18 PM
Thank you for your fast reply, it works great.

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11-20-2005, 10:18 PM
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