View Full Version : German soldier
11-19-2005, 05:57 PM
Some WIP pictures on a German soldier. The soldier will be used in the OPK mod
11-19-2005, 07:55 PM
Can we see a wire? :)
11-20-2005, 09:55 AM
yeah, it will be interesting to see wires! pls :)
whats the polycount ? :)
nice so far! very nice!
11-20-2005, 12:04 PM
For some reason print screen no longer work on my computer. Is there any option in Maya making wireframe visible in rendered images?
11-20-2005, 04:04 PM
I believe you can render a shaded mesh with wireframe via maya's vector renderer,
Another very easy way is to do a quick automatic mapping from your model, save this UV layout as an image and plug it in your mesh's shader as diffuse node...
11-20-2005, 06:29 PM
Use "Set To Face" or Use the "All Hard' setting in your Soften/Harden. Set your Renderer to Maya Vector, Goto the Maya Vector Tab in your Render Globals and Turn on Include Edges, Make sure its set to Outlines not Entire Mesh(Unless you want a Trianglulated Render). I wont bother with all the other settings because that what playing with something new is for, learning :)
EDIT - Make sure to change your background colour AND If you use "Set to Face" you must turn on Set User Normal in the options box. When you are done with your rendering and want to apply a SoftEdge back onto your model you must FIRST Do "Set To Face" again but this time without Set user Normal Ticked....
Best to just to set all your edges to All Hard using Soften/Harden
If you dont Harden your edges you'll be left with a Stroked Line around your Object which can look cool at times
11-21-2005, 06:22 PM
For some reason all I can't convert tris to quads on head and hands...anyway, here is a wireframe
11-28-2005, 07:18 PM
11-29-2005, 06:57 PM
Looks great man :applause:
11-29-2005, 10:48 PM
I like it, nice style
Do you have any texture ideas.
Looks good keep it up
11-29-2005, 11:24 PM
hey this is looking great! some smoothing groups would really help though. can't wait to see the texes!
12-03-2005, 09:49 PM
I have to do some more bags and goggles. When that's done it's time to do the normal maps...and of course the boring UV maps. In other words it will take some time before I do the textures, but sure, I have an idea of what they will look like.
12-04-2005, 10:11 PM
12-04-2005, 10:11 PM
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