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11-19-2005, 07:46 AM
SuperToon DVD Series (http://www.alias.com/glb/eng/products-services/learning_tools.jsp)
http://a248.e.akamai.net/f/248/5462/2h/www.digitalriver.com/v2.0-img/operations/alias/image/l/t/_/lt_maya_boxlrg_MT_STOON_BODY.jpghttp://a248.e.akamai.net/f/248/5462/2h/www.digitalriver.com/v2.0-img/operations/alias/image/l/t/_/lt_maya_boxlrg_MT_STOON_FACIAL.jpghttp://a248.e.akamai.net/f/248/5462/2h/www.digitalriver.com/v2.0-img/operations/alias/image/l/t/_/lt_maya_boxlrg_MT_STOON_ANIM.jpg
Super-Toon Series | modeling and rigging toony characters
presented by: Jeff Bernstein of Walt Disney Feature Animation
Cartoon characters can be fun to animate, but quite a challenge to develop, model, and rig. This course will begin by discussing the differences in character development between animated features and visual effects, and move on to effectively modeling cartoon characters, as well as creating stable setups for stretchy limbs, squashing bellies, character silhouettes, and adjustable line of action. Topics include; building good "toony" models, constructing cartoon rigs, broken hierarchy, and cleanup.
Super-Toon Series | Toony Facial Rigging
presented by: Joe Harkins of Sony Pictures Imageworks
Building on the setup from "Modeling and Rigging Toony Characters", the course will continue with advanced cartoon facial setup. Squishy faces, rolling tongues, bulging eyes, and outlandish expressions are all part of the cartoon facial landscape. Students will also learn how these techniques are applicable during animation and will learn solutions to common problems that arise in 3D. The course will begin by examining the anatomy of the cartoon face, and will discuss topology, designing a facial system, translating emotion into setup, high level controls, and squash and stretch, as well as integrating the facial setup into the master rig.
Super-Toon Series | Animating 2d characters in 3d
Presented by: Chris Cordingley and Randy Haycock of Walt Disney Feature Animation
Using the rigged character from "Toony Facial Rigging", this class will expose students to real world techniques for achieving true cartoon style animation as practiced in the major studios today as well as professional tips and tricks that provide a better understanding of cartoon characters in general and how to best animate them. The following topics will be covered: 2d vs 3d planning, applying the principles such as real squash and stretch, cartoon timing and snappy animation, cool cheats, emotion, silhouette and line of action.
Free Previews from Alias:
SuperToon Animation DVD Sample (http://downloads.alias.com/gcs/edu-mt_st_anim_sample.mov)
SuperToon Modeling and Body Rigging DVD Sample (http://downloads.alias.com/gcs/edu-mt_st_mod_rigging_sample.mov)
SuperToon Facuial Rigging DVD Sample (http://downloads.alias.com/gcs/edu-mt_st_facial_rigging_sample.mov)
DVD's are on sale at Alias! If you didn't make the MasterClasses at SIGGRAPH this year, we hope you get a chance to check these out! And if you did, here's your chance to own the presentations on DVD. :D
About the Presenters:
Christopher Cordingley is a character animator at Disney Feature Animation. Previously, he worked at Rhythm and Hues Studios and graduated from Ringling School of Art and Design in 2003 where he received his BFA in computer animation. His animated short, "After You," was showcased at SIGGRAPH's Electronic Theatre in 2003. Chris is currently working as an animator on A Day with Wilbur Robinson.
Randy Haycock has worked in the animation industry for 15 years and at Disney Feature Animation for the last 13. He worked on Aladdin, The Lion King, Pocahontas, and Treasure Planet as an animator and supervised the characters of Baby and Young Hercules ( Hercules), Clayton ( Tarzan), and Princess Kida ( Atlantis). He turned to CG animation for Chicken Little and is currently the supervising animator on several characters for the upcoming feature A Day With Wilbur Robinson. He has lectured on animation at California Institute of the Arts and Brigham Young University and is a Mentor for the online animation school www.AnimationMentor.com (http://www.animationmentor.com/).
Jeff Bernstein is currently a Character TD at Disney Feature Animation. In the past, he's worked at companies such ILM, the Orphanage, and Electronic Arts focusing on character setup. In addition to production work, Jeff has taught classes at the Art Institute of San Francisco, the Academy of Art, CCA, and Expressions Center for New Media. Jeff holds a B.A in Art History from the University of Pennsylvania, and an M.F.A in painting from the San Francisco Art Institute.
Joe Harkins is a Senior Character TD at Sony Pictures Imageworks, currently working on the animated feature film, Beowulf. He most recently wrapped up work on the feature film GhostRider. Joe has worked on nine feature films including Constantine, Hellboy and The
Matrix:Revolutions as well as several commercial campaigns during his career as an Animator, FX Artist, and Character TD. He recently co-authored the book "Inspired 3D Advanced Rigging and Deformations", has published articles in 3D World and Computer Graphics World, and has taught Maya MasterClasses at SIGGRAPH.
http://a248.e.akamai.net/f/248/5462/2h/www.digitalriver.com/v2.0-img/operations/alias/image/l/t/_/lt_maya_boxlrg_MT_STOON_BODY.jpghttp://a248.e.akamai.net/f/248/5462/2h/www.digitalriver.com/v2.0-img/operations/alias/image/l/t/_/lt_maya_boxlrg_MT_STOON_FACIAL.jpghttp://a248.e.akamai.net/f/248/5462/2h/www.digitalriver.com/v2.0-img/operations/alias/image/l/t/_/lt_maya_boxlrg_MT_STOON_ANIM.jpg
Super-Toon Series | modeling and rigging toony characters
presented by: Jeff Bernstein of Walt Disney Feature Animation
Cartoon characters can be fun to animate, but quite a challenge to develop, model, and rig. This course will begin by discussing the differences in character development between animated features and visual effects, and move on to effectively modeling cartoon characters, as well as creating stable setups for stretchy limbs, squashing bellies, character silhouettes, and adjustable line of action. Topics include; building good "toony" models, constructing cartoon rigs, broken hierarchy, and cleanup.
Super-Toon Series | Toony Facial Rigging
presented by: Joe Harkins of Sony Pictures Imageworks
Building on the setup from "Modeling and Rigging Toony Characters", the course will continue with advanced cartoon facial setup. Squishy faces, rolling tongues, bulging eyes, and outlandish expressions are all part of the cartoon facial landscape. Students will also learn how these techniques are applicable during animation and will learn solutions to common problems that arise in 3D. The course will begin by examining the anatomy of the cartoon face, and will discuss topology, designing a facial system, translating emotion into setup, high level controls, and squash and stretch, as well as integrating the facial setup into the master rig.
Super-Toon Series | Animating 2d characters in 3d
Presented by: Chris Cordingley and Randy Haycock of Walt Disney Feature Animation
Using the rigged character from "Toony Facial Rigging", this class will expose students to real world techniques for achieving true cartoon style animation as practiced in the major studios today as well as professional tips and tricks that provide a better understanding of cartoon characters in general and how to best animate them. The following topics will be covered: 2d vs 3d planning, applying the principles such as real squash and stretch, cartoon timing and snappy animation, cool cheats, emotion, silhouette and line of action.
Free Previews from Alias:
SuperToon Animation DVD Sample (http://downloads.alias.com/gcs/edu-mt_st_anim_sample.mov)
SuperToon Modeling and Body Rigging DVD Sample (http://downloads.alias.com/gcs/edu-mt_st_mod_rigging_sample.mov)
SuperToon Facuial Rigging DVD Sample (http://downloads.alias.com/gcs/edu-mt_st_facial_rigging_sample.mov)
DVD's are on sale at Alias! If you didn't make the MasterClasses at SIGGRAPH this year, we hope you get a chance to check these out! And if you did, here's your chance to own the presentations on DVD. :D
About the Presenters:
Christopher Cordingley is a character animator at Disney Feature Animation. Previously, he worked at Rhythm and Hues Studios and graduated from Ringling School of Art and Design in 2003 where he received his BFA in computer animation. His animated short, "After You," was showcased at SIGGRAPH's Electronic Theatre in 2003. Chris is currently working as an animator on A Day with Wilbur Robinson.
Randy Haycock has worked in the animation industry for 15 years and at Disney Feature Animation for the last 13. He worked on Aladdin, The Lion King, Pocahontas, and Treasure Planet as an animator and supervised the characters of Baby and Young Hercules ( Hercules), Clayton ( Tarzan), and Princess Kida ( Atlantis). He turned to CG animation for Chicken Little and is currently the supervising animator on several characters for the upcoming feature A Day With Wilbur Robinson. He has lectured on animation at California Institute of the Arts and Brigham Young University and is a Mentor for the online animation school www.AnimationMentor.com (http://www.animationmentor.com/).
Jeff Bernstein is currently a Character TD at Disney Feature Animation. In the past, he's worked at companies such ILM, the Orphanage, and Electronic Arts focusing on character setup. In addition to production work, Jeff has taught classes at the Art Institute of San Francisco, the Academy of Art, CCA, and Expressions Center for New Media. Jeff holds a B.A in Art History from the University of Pennsylvania, and an M.F.A in painting from the San Francisco Art Institute.
Joe Harkins is a Senior Character TD at Sony Pictures Imageworks, currently working on the animated feature film, Beowulf. He most recently wrapped up work on the feature film GhostRider. Joe has worked on nine feature films including Constantine, Hellboy and The
Matrix:Revolutions as well as several commercial campaigns during his career as an Animator, FX Artist, and Character TD. He recently co-authored the book "Inspired 3D Advanced Rigging and Deformations", has published articles in 3D World and Computer Graphics World, and has taught Maya MasterClasses at SIGGRAPH.
