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The Fluffy Duck
11-18-2005, 06:12 AM
Hello this is close enough to my first post. I hope my work is up to standard of the quality on this forum .

I would really like peoples feed back on the characters and the presentation itself. Especially rigging as that is my weakness. I havnt been doing 3d all that long. For my end of year project I teamed up with this girl to do a major 3d animation, a very steep learning curve for both of us as our knowledge base isn’t all that large in the program (lightwave).

Anyway this is my minor project for the end of the year. And contain the characters from the animation we are doing.

3D Character Reel 3.57mb Quicktime 7 (http://www.vector-forge.com/folio/AlastairReelWeb.mov)

Edit: The final animation we are doing is a long way off atm :(

acacia
11-18-2005, 05:40 PM
Your characters are varied versions of the same basic character. For a character modeling reel it is best to show different types of characters with varying degrees of complexity. While these characters may be cute, the one eyed alien has been done before and they don't look very complex. If you want a character modeling reel to stand out in order to get a job in the industry, may I suggest creating different types of characters. Males, females, bipeds and add details. That doesn't mean that cute cartoony type characters won't help you but the industry needs to know that you can go beyond that and model characters with high degrees of detail. As for the rigging, well I'm not a setup artist expert but as an animator you might want to look into learning more complex rigs. Your reel is a character reel, not a rigging reel, I would take out the rig demo and show your characters off in a more impressive way. To show off a character, the deformation, etc. it will look more impressive if you show your characters animated. Have them jump, fall, walk, throw a ball, anything.

Please take this as just my opinion.

Acacia
http://www.3dsig.com

The Fluffy Duck
11-19-2005, 01:24 AM
your points are valid thx for the info :)

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