magilla
11-20-2002, 03:42 AM
When I use a cluster deformer for the bottom lip, previously I parented it under the jaw cluster and it deformed correctly - on the second head I thought I followed the same process - except now I need to switch the cluster mode from default to parallel to get it to deform correctly after I rotate the jaw. NO problem - however - I cannot paint weights on clusters created using parallel, although I can't figure why - seems to be a bug. I have remade the clusters several times, deleting history etc to no avail.
Can anyone suggest any reason for this - or confirm it is a bug?
Just to confuse me some more I checked the previous working head and it doesn't have a parallelblender so it can't have been made using this mode......
regards,
--magilla
Can anyone suggest any reason for this - or confirm it is a bug?
Just to confuse me some more I checked the previous working head and it doesn't have a parallelblender so it can't have been made using this mode......
regards,
--magilla
