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mayic
11-20-2002, 01:11 AM
Need help.

i am creating a still life of my shelf and have run into problems with creating the texture for a can of turpentine.

the can is a cylinder that has been squared, then each side was detached from the other till i had 4 detached nurb surfaces. the front and the back are fine, no problems.

But, when i project the texture onto the smaller side pieces the texture acts like it has been offset. it hasn't. all the wraps have been unchecked (2d placement and projection>effects). i have deleted the textures and tried over again but nothing seems to work. the textures are fit to the bounding box of the surface, everything seems ok.

i am using a layered shader. i will post the shader network next.

if anyone can help or if anyone knows another way to get a texture projected onto a squarish cylinder, i would greatly appreciate it.

thanks

mayic
11-21-2002, 08:01 AM
Solution:
just thought i would post this in case anyone else has a similar problem, in the future.

the projection angle was parrell with the surface so the texture was being projected along the side of the plane when i needed it to be projected perpendicular to the surface. kind a like it was skipping along the surface instead of diving right in.

the attached picture shows the green line that indicates the direction of projection.

Thanks a million for the solution Darrin.

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