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mdunakin
11-17-2005, 05:35 AM
OK, I'm thinking of experimenting here with more advanced techniqies, but would like
a little feedback from anyone that knows more about post work and animation as well?

See, I already have a desert scene that's coming along nicely, I think most of you already
know about it by now, the Trestle Scene, anyway, I was wanting to have a farrrrr larger
scene then it currently is but am having some thoughts on just how I could go about doing it?
But I'm not sure if any of them will really work or not and don't feel much
like wasting a ton a time for it to end up not working out right.

My idea is, if, first I can't get more terrains to work in the scene, then I'll be forced
to have to resort to the post method instead, which my theory is to make each terrain
segment (square) and match them all up in the one scene, but ONLY render out each
segment on it's own with some sort of masking or something to mask out all the
rest of the scene that doesn't have any of the other terrains in them.
THEN, I would do this same procedure for each terrain segment and paste them
all together at the end as though they were all one giant terrain and that way,
I wouldn't have to worry about billions upon billions of polies that
my system wouldn't be able to handle all in one scene.

Does any of this make sense or sound remotely like it might work, keeping in mind
that I would be animating it later, thus the major need for a larger terrain in the scene?
And even if all I do is just make some different angled camera shots, I would still
need to have a much larger scene then I currently do, since I want to be
able to look down the length of at least part way down the tracks.

Thanx.
Now to see if I can even match up terrains or not?

Wish me luck!.............md :)


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Mike RB
11-17-2005, 05:41 AM
That should work fine, make a master scene with everything, then when its render time, save seperate pass scenes with elements deleted so you only have what you want in each, then render them and stack them up in comp. Make the background completely black in all but the bottom layer, so the edges of objects dont get AA'd with blue sky.

Mike

mdunakin
11-17-2005, 05:56 AM
Whoa!, that was fast! :)
Thanx for that reply!
Now, I just kinda need to know a bit more of specifics and details,
if there are any, on just how or what color I do the background thingy with/in?

In otherwords, I assume I need to delete that automatically created flat ground plane
that is in every scene, right? And if so, how do I set that backdrop color so it's a mask?
Or am I just asking really newbie, stupid, blatantly obvious questions here? LOL
Cuz I would think that the background would be whatever the atmosphere is set to, no?

Thanx tons too! :)
Oh, and yes, I understand what you meant about the AA bit and the Black and the Sky.
Just not clear on how I impliment all of this?

...................................................md :)

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