View Full Version : Unreal toontracer
toonafish 11-16-2005, 06:08 PM is there anyone using this plugin in LW 8.5 or 8.3 ? I tried it but it crashes Layout every second or third time I open the Unreal panel in the image processing window. Most of the tiem I can start it up, make some changes, render a frame and when I open it again, Lightwave crashes. Sometimes it even crashes the first time I open it.
I downloaded the version 1.22, but that didn't help either.
I tried it on 2 systems one runs Win 2K with a Quadro FX 3400 and the other Win XP and a Geforce FX 7800 GTX and in both LW 8.3 and 8.5 I have the same problem.
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grafikdon
11-17-2005, 10:12 AM
is there anyone using this plugin in LW 8.5 or 8.3 ? I tried it but it crashes Layout every second or third time I open the Unreal panel in the image processing window. Most of the tiem I can start it up, make some changes, render a frame and when I open it again, Lightwave crashes. Sometimes it even crashes the first time I open it.
I downloaded the version 1.22, but that didn't help either.
I tried it on 2 systems one runs Win 2K with a Quadro FX 3400 and the other Win XP and a Geforce FX 7800 GTX and in both LW 8.3 and 8.5 I have the same problem.
I am not really sure what could be the problem because I use it without hassle on 8.3. Could be that I don't 'open' the unreal panel often 'cause once I have a preset tweaked to my taste, I save the surface and simply change the colors as the need arises. It kinda saves you the hassle of opening the unreal panel everytime.
ArtisticVisions
11-17-2005, 02:26 PM
I belive he's talking about ToonTracer (although there is an surface shader called EdgeTracer, but it's something different than what he's refering to :rolleyes: ).
I answered this question over at my thread on TT: link (http://forums.cgsociety.org/showthread.php?t=280131&page=3&pp=15)
toonafish
11-17-2005, 03:49 PM
sorry about the confusion, I was talking about the Unreal EdgeTracer. There's already a thread about it as ArtisticVisions mentions, so this one might as well be closed.
thanks though.
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11-17-2005, 03:49 PM
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