SockMonkey
11-15-2005, 11:53 PM
Hi,
I've been using Corel Painter and Deep Paint 3D to do my texturing in LightWave. In Painter (version 6.03), it's kind of a drag because it's not particularly easy to use the layers. That is, it seems like an overly convoluted process to see the UV map while painting over it.
So I don't particularly enjoy it. :(
Then again, although I do love Deep Paint 3D, I have to make very dense meshes to get the effect I want, that is, since painting in 3D involves painting between vertices.
So in essence, it's better to apply an image map, such as created in a 2D program.
I see all these Photoshop tutorials, and have read books by people who swear by it, but it seems to me it might be more than I need.
First, the functionality of the layers seems to be outstanding and very usable.
Second, I know that Photoshop is the "Industry Standard" in that it can be used for all sorts of image editing....
Many features I can't possibly envision needing, at least not yet. Now, if it weren't so expensive.. but my Big Software Purchase for this year will of course be LW 9.
But, if I thought that I could gain a distinct, immediate advantage to going Photoshop, I would figure out a way to make it happen.
I'm very serious about my 3D work, but I also have to be very serious about my expenses!
I guess I'm basically asking if Photoshop is overkill for someone who will most likely be using it for just texturing, not immediately needing all the bells and whistles of image editing?
I know that PS is alot more powerful than Painter, but for my image editing purposes, Painter currently does the trick.
Thanks for any insights. :)
-Mike
I've been using Corel Painter and Deep Paint 3D to do my texturing in LightWave. In Painter (version 6.03), it's kind of a drag because it's not particularly easy to use the layers. That is, it seems like an overly convoluted process to see the UV map while painting over it.
So I don't particularly enjoy it. :(
Then again, although I do love Deep Paint 3D, I have to make very dense meshes to get the effect I want, that is, since painting in 3D involves painting between vertices.
So in essence, it's better to apply an image map, such as created in a 2D program.
I see all these Photoshop tutorials, and have read books by people who swear by it, but it seems to me it might be more than I need.
First, the functionality of the layers seems to be outstanding and very usable.
Second, I know that Photoshop is the "Industry Standard" in that it can be used for all sorts of image editing....
Many features I can't possibly envision needing, at least not yet. Now, if it weren't so expensive.. but my Big Software Purchase for this year will of course be LW 9.
But, if I thought that I could gain a distinct, immediate advantage to going Photoshop, I would figure out a way to make it happen.
I'm very serious about my 3D work, but I also have to be very serious about my expenses!
I guess I'm basically asking if Photoshop is overkill for someone who will most likely be using it for just texturing, not immediately needing all the bells and whistles of image editing?
I know that PS is alot more powerful than Painter, but for my image editing purposes, Painter currently does the trick.
Thanks for any insights. :)
-Mike
