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View Full Version : WIP: Oro - Street Fighter III character model


ojko
11-15-2005, 05:55 PM
I'm currently modeling a couple of characters, from one of my all time favourite games Street Fighter. Oro first appeared in Street Fighter III and is a really old, slightly blind, one armed hermit. Still I doubt he lets that get him down.

I'm actually working from some of Capcom's concept art they produced. I managed to find a couple of orthographic images in an art book of mine, which was handy.

The head took about 2hrs to do and weighs in at 990 tri's. I'm off to model the body now, any comments good or bad are appreciated.

http://img456.imageshack.us/img456/8976/oropreview01a0vz.jpg (http://imageshack.us)

Marsfyre
11-16-2005, 12:19 AM
Something to help you as you model: He has two arms. He intentionally has one of them tied behind his back to limit his fighting ability.

ojko
11-16-2005, 07:55 AM
That would explain the bulge in his robes. I'd always assumed he only had the one arm, thanks for that. :)

ojko
11-16-2005, 09:59 AM
Most of the torso is complete, so i've started work on the arms and legs. At the moment the poly count is 1790 tri's, so I don't think it will come in too heavy which is good. After that UV's & textures. :)

http://img456.imageshack.us/img456/47/oropreview02a8ox.jpg (http://imageshack.us)

ojko
11-16-2005, 02:02 PM
The mesh is progressing quite quickly now, with only the arm and hand left to finish. In fact the box floating near the wrist will shortly become the hand.

The mesh is now 2556 tri's, so I expect it to come in around the 3000 mark. Mainly because I want a reasonably detailed hand.

http://img26.imageshack.us/img26/1766/oropreview041md.jpg (http://imageshack.us)

the rookie
11-16-2005, 02:08 PM
This is pretty nice modeling setup, can't wait to see how you're gonna texture it up

the rookie
11-16-2005, 02:10 PM
Now that I think about it, I have the Capcom Illustrations 1 and 2 books :D!! but I'm working on something totally different

ojko
11-16-2005, 02:22 PM
Thanks for the comment. As for texturing him, i think i'm going to try for a grey scale texture to start with. The reason is, that I can then paint layers of differing colours over the top. In this way I can reflect the different colour choices the game gives the player to pick from.

If you've played a Capcom fighting game, you'll have a good idea of what I mean. :)

Now that I think about it, I have the Capcom Illustrations 1 and 2 books :D!! but I'm working on something totally different

Out of curiosity, which books do you have?

I've got Capcom Design Works, Capcom Design Works - Early days, Street Fighter Eternal Challenge (Japanese version) & All About Street Fighter III (from which the orthographic views of Oro came).

TiZeta
11-16-2005, 07:11 PM
Really a nice and clean model.
It's hard to find something to crit! The only very little comment i can make is about mouth. In the drawing it seems a little more retracted, backwards than in the model (the "lack of thoot" issue of elderly), together with jaws.
But it's a noting. Your work is very promising!

the rookie
11-16-2005, 08:05 PM
I got the first Capcom Illustrations Book and Capcom Design Works, I wish I had the all about Street Fighter III book, does that book have background artwork? the only strength of the Capcom Illustrations book is the they have a ton of pre sketches of Street Fighter sketches ranging from II and some of III in there if you look at them right, the Capcom Design Works book has the photoshop tutorial and the interviews which is really nice aside from the artwork

DeathByChris
11-17-2005, 02:27 PM
uh... where can i get these Capcom illustration books?

johnwoo
11-17-2005, 04:25 PM
Sweet!....I'm really quite liking the progression of this so far....nothing to crit now as it looks quite accurate..btw damn good ref material...:thumbsup:

Woyman
11-17-2005, 08:45 PM
Excellent. This is looking great! It reminds me of Falcoon's artwork. Great start!

ojko
11-17-2005, 09:40 PM
Thanks for the comments everyone. :)

I've not had too much time to work on the mesh today, so this latest image doesn't show that much progress. Mostly i've worked on the chest and shoulder area a little more, as well as adding hair strands and the torn fabric section that flows over the shoulder and down the back. Should look quite nice when the alpha layers are added.

Only the hands remain, along with the addition of the knobbly knee-caps Oro has.

http://img251.imageshack.us/img251/2263/oropreview085ol.jpg (http://imageshack.us)

ojko
11-20-2005, 10:17 PM
Ok, here we go with a little progress update.

I've just about finished the model of Oro, so what i'm looking for is some feedback on areas of the model that could be improved before I go ahead and UV map it. The poly count is currently 3318 tri's, so I have no intention of adding more detail (personally I don't think any extra poly's would be of benefit at this point). :)

http://img517.imageshack.us/img517/1825/oropreview143kx.jpg (http://imageshack.us)

http://img517.imageshack.us/img517/7688/oropreview151ux.jpg (http://imageshack.us)

http://img517.imageshack.us/img517/9593/oropreview160ov.jpg (http://imageshack.us)

ojko
11-20-2005, 10:19 PM
It's amzing what you notice when looking at a few images, looks like I forgot to model the elbow... ;)

RO
11-21-2005, 12:26 AM
lol yeah no elbow

Looking forward to this :)

ojko
11-21-2005, 12:45 PM
Ok, i've added the missing elbow. Nothing fancy really, just enough to pick out the basic shape. Time to test rig the model now, hopefully he will deform reasonably well. Fingers crossed. :)

http://img384.imageshack.us/img384/8595/oropreview217oh.jpg

dpizzle
11-21-2005, 11:22 PM
that looks great, i love the style

JensDenker
11-21-2005, 11:46 PM
where do you got this blueprint from?

ojko
11-22-2005, 12:04 AM
where do you got this blueprint from?
The blueprint came from a book entitled "All About Street Fighter III: New Generation." It has a few concept sketches in the back, this is where I got (scanned) Oro from. When Oro is complete, i'm going to start on either Alex or Necro. Probably Necro as he's more interesting.

that looks great, i love the style
Thanks, but I really can't take credit for the style as I modeled from Capcom's own orthographic views. Their inhouse artists are responsible for the style in this case.


By way of a small update, i'm almost done with the UV maps. :)

Z-Brogue
11-22-2005, 09:13 AM
Thats a cool model you got there. I have a question tho, I always thought Oro had one of his arms tied behind his back, I dont know if you have modelled it in there.

ojko
11-22-2005, 07:27 PM
Thats a cool model you got there. I have a question tho, I always thought Oro had one of his arms tied behind his back, I dont know if you have modelled it in there.
He does. Though some of the artwork I have also seems to suggest that the arm is strapped to his side. This would account for the bulge on the side and front of his clothing.

For the purpose of this model i've assumed that the arm is strapped to his side.

ojko
11-23-2005, 04:29 PM
Having finished the UV mapping, i've started work on the textures (as you can see below).

I've started working on a greyscale texture, with the intention of adding colour further along the line. Now I haven't painted a texture before, as my previous work has been photo realistic. So i'm curious as too how other people go about painting textures and if they can give me a few pointers.

Any tips in this area would be great and before I forget, i'm painting the texture in Photoshop.

http://img308.imageshack.us/img308/4833/oropreview22painting2oj.jpg (http://imageshack.us)

I'm also trying to achieve quite a painterly look to the texture. I'm not sure how well it would work, but i'd like to get the feeling of the brush strokes in there.

m2marriott
11-23-2005, 06:27 PM
looking good simon. as to how to go about creating the texture, the way u r doing it seems like it could work well. i like the idea of being able to see brush strokes. keep going with the grayscale and working from references.

beetz15s
11-24-2005, 03:51 PM
Looking good man.!!! The tecture will realy vring this character out. Keppup the god work oro used to be my favorite character when I was small!!

nibbuls
11-24-2005, 05:36 PM
It just keeps getting better.

You've done a great job thusfar.

rob-beddall
11-25-2005, 09:11 AM
hey!!

looking really cool so far. not really got anythign to crit other that a little thing i noticed about the modelling, which you probably won't want to change now but i'll say it anyway.
the front of the shin looks a little wide and flat where as on the concept you can clearly see the bone and then the definition as it goes into calf muscle.

can't wait to see this guy textured up.

hey! with mattmarriot on here too that makes 3 of us from DMU.

see ya!

cheers!!

ojko
11-25-2005, 05:06 PM
Hey Rob. :)

You're right about the shin, it could use a few more poly's to define it. I left it flat to see how it would look with only a texture defining that area. Might be the case that I have to go back and add a little to it.

Anyway, here's another little update. Not a great deal of progress, i've worked mainly on the chest and arms. I've also roughed out most of the other areas.

http://img442.imageshack.us/img442/8866/oropreview237ba.jpg (http://imageshack.us)

jfalconer
11-25-2005, 07:37 PM
damn, lookin good so far. Can't wait to see him finished. Might look cool with a celshaded look, it would look even more like the original...

ojko
11-25-2005, 08:06 PM
damn, lookin good so far. Can't wait to see him finished. Might look cool with a celshaded look, it would look even more like the original...
Hmm, might give the cell shaded look a try as well. :)

rob-beddall
11-26-2005, 01:58 AM
hey!!

looking good.
i just noticed something else though.
the bit on his side where the tunic is tied could probably use some more thickness to it instead of using alphas. the reason i'm thinking this is that if he were in the street fighter game then i'm assuming that he will mostly be viewed from the side. so any time that the plane is level with the camera, that part of the tunic is just gonna dissappear.
just had another quick look at it and i'm undecided as to the best approach. i see that you have them angled slightly so it will probably be ok.
so in all, it was pretty pointless me posting this, but i may as well post it now heh :)

keep up the good work.

cheers!!

johnwoo
11-26-2005, 05:33 PM
Cool...progressing very nicely and very faithful to the concept...I'm eager to see how it turns out...kinda got me tempted to re-create dudley :)

ojko
02-20-2006, 01:03 PM
Well its been a while since I worked on Oro and updated this thread. Had a few other models to finish, that seemed to get in the way. :)

Anyway I wasn't happy with the way the texture was going, so I threw it out and started again. At the moment i'm working on the head and i'm pretty happy with the way it's progressing so far.

http://img50.imageshack.us/img50/2585/oropreview23newtexture4zx.jpg

JaMo
02-21-2006, 01:04 AM
looking awesome dude. plan on doing anymore SF characters?

dudethedreamer
02-21-2006, 04:19 AM
Dang, this could possibly be the best model ever, texture is superb too. Great work

ojko
02-21-2006, 09:29 AM
Thanks, i'm almost done on the torso and have started on the arm & hand. I've got plenty of free time today, so I should (hopefully) get a lot done. :)

I intend to tackle all the skin textures first, then move on to the robes. It's also worth noting that the musculature on the sides and back will not be anatomically correct. Instead i'm going to reflect the original images, rather than make it "correct." Hence the rather sharp looking ribs he has.

JaMo: I was thinking about either Necro or Alex next, though I wouldn't mind taking a crack at Chun Li either.

http://img108.imageshack.us/img108/756/oropreview256ow.jpg

urgaffel
02-21-2006, 09:36 AM
That's looking pretty dang sweet :) Thought of doing the eyes as separate meshes? They look a bit sunken in at the moment almost like ( instead of ) (bulging inwards if you know what I mean).

On a completely unrelated note, I think I've been working too much, tried to hit F4 to see the wires on your screenshot >_<

ojko
02-21-2006, 09:52 AM
That's looking pretty dang sweet :) Thought of doing the eyes as separate meshes? They look a bit sunken in at the moment almost like ( instead of ) (bulging inwards if you know what I mean).

On a completely unrelated note, I think I've been working too much, tried to hit F4 to see the wires on your screenshot >_<
Thanks. :)

The eyes are supposed to be sunken, if anything they should be slightly darker. The original character art from Capcom, always seemed to show Oro's eyes as dark sunken holes. Though the look seems to change a little depending on the artist.

Hehe, if you check the first page of this thread there should be plenty of wires. :)

SHEPEIRO
02-21-2006, 11:11 AM
thats sweeeet. love the translusent skin/vein details. i would reakomend dding a little variation in the colour of the skin, its a little too consistent at the mo.

will keep a couple of eyes on this:thumbsup:

urgaffel
02-21-2006, 11:52 AM
True, but they do look at least a little spherical (the eye-whites) even though they are sunken in their sockets. Still, looks cool regardless :)

Jol
02-21-2006, 12:13 PM
Looking good Simon, the work keeps getting better!

Agree with the points made about the eyes.

Jol

PermaGrin
02-21-2006, 01:33 PM
nice.....I always wanted to make Twelve.

You going to add a little snot bubble (from his taunt)?

ojko
02-21-2006, 05:40 PM
Thanks for all the comments, it's a great help. :) i'm currently thinking about using an orange tone to lift the skin a little. I think that should help with the variation. Maybe add some lighter patches too, make it look like he has vitiligo.

The eyes definately need something doing to them, unfortunately normal shaped eyes don't seem to be an option. I'm going to have to play around a bit with this one.

Here's another screenshot, i'm working on the legs and feet at the moment. I'm a little undecided about the canvas texture I used on the robe for the base. It gives a nice contrast, but at the moment it's too real. If you get what I mean.

And the snot bubble would be quite cool. :)

http://img105.imageshack.us/img105/5212/oropreview262sn.jpg

urgaffel
02-21-2006, 06:13 PM
Who said anything about normal eyes? Just plop a sphere in there :)

ojko
02-21-2006, 07:54 PM
Who said anything about normal eyes? Just plop a sphere in there :)
Ahh, I see what you mean. I must have been having a blonde moment. :D

dalmanna
02-21-2006, 08:04 PM
He intentionally has one of them tied behind his back to limit his fighting ability.

lol silly guy should know he needs both to block an endless stream of hadukens....:wise:

nice model though dude i'll keep an eye on this :thumbsup:

Seebaer
02-21-2006, 08:48 PM
looks very very nice so far, but i got something to crit.

i am not sure, but i think the anatomy of the lower arm is not right.

shouldn't it be something like this?:http://www.seebaer-design.de/files/oro_overpaint.jpg

only a quick red overpaint, that you see what i mean.

hope it is helpful.

greets

ojko
02-21-2006, 09:34 PM
Seebaer: I think you're right about the anatomy, but i'm texturing the model based on the original artwork I used as a guide for building the mesh. Because of this he isn't anatomically correct. Take his rib cage for example, it reflects the art as opposed to real life. Good catch though. :)

FlexGiddy
02-22-2006, 01:32 AM
very nice. as for the lower arm....who cares the muscle structure can be whatever since he doesn't look very human anyway..right??

Ed

ojko
02-22-2006, 03:35 PM
So close to being finished now I can almost feel it. :)

Just some work on the robes to do, followed by a little tweaking to the areas around the seams.

http://img162.imageshack.us/img162/1495/oropreview274mo.png

SHEPEIRO
02-22-2006, 04:22 PM
likin the new colour scjheme, needs more stains on his loin clothe :hmm:

ojko
02-22-2006, 04:28 PM
likin the new colour scjheme, needs more stains on his loin clothe :hmm:
He might be old (over 140) but is he incontinent? :D

Seebaer
02-22-2006, 05:08 PM
yes you are right, it could be a reflection of real life, but anyway, if his muscles are like that, he is not able to rotate his wrist, because this the nature build our muscles the way like they are :p

but who cares, looks very cool, finish the texture and animate him, that would be awesome :cool:

ojko
02-23-2006, 09:36 PM
Thanks for the crits and comments :)

I've finished off the model and submitted it to the gallery, you can find the final images here (http://forums.cgsociety.org/showthread.php?t=321403).

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