oviam
11-15-2005, 06:38 PM
hi all,
can anyone explain me how to connect 2 2dtexture node to one shader color slot to use two different uv set of one object?
basically i have one object which has two uv set which i want to use for two different texture map in one shader, the reason why i am trying to keep one shader is to keep all other attr sam e, i tried switch node but it works if we have more than one object.... pls help me...
thanks,
oviam.
can anyone explain me how to connect 2 2dtexture node to one shader color slot to use two different uv set of one object?
basically i have one object which has two uv set which i want to use for two different texture map in one shader, the reason why i am trying to keep one shader is to keep all other attr sam e, i tried switch node but it works if we have more than one object.... pls help me...
thanks,
oviam.
