View Full Version : How do you get rid of "crawling" textures
heynewt 11-15-2005, 12:00 PM Hi,
Using Vue 5i.
I'm rendering out a scene now with an eco-system, and all the trees in the ecosystem have textures that "shimmer and crawl" horribly. I'm using "Ultra" rendering setting, which you would think would compensate in AA for any of that. I've heard this is a problem, but I had no idea it was this bad.
I don't think my trees that are not part of the eco-system have this rendering error, though it's hard to tell.
How are people doing the clean animation renders I've seen using ecosystems?
I can't use this program professionally for anything if this is how all ecosystems render.
Robert N.
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daveh113
11-15-2005, 03:09 PM
yes we have had this same problem for sometime now. What I have been able to do to at least be able to use some shots for production is up the % in texture and object AA to at least 80-85%...Yes this increases render time but the flicker is not as bad. Also add lots of blurr...motion blur focus blur whatever you can to your final animation so the flickering is not as bad. I know this is not a fix or what you are looking for but we to have been dealing with this issue. If I figure something out I’ll pass it along. We have asked similarly questions but I guess know one has an answer.
Dave
heynewt
11-15-2005, 03:31 PM
Dave,
Thanks for that advice. I'll definitely try it. I didn't get down to that level in the AA, so there's room for improvement there. I did increase the motion blur, but I'll play with the other blur settings.
I've heard that e-on is aware of the problem and is working on it. Keeping my fingers crossed, because if they can get the rendering to look better, then its potential is really amazing, but I can't show this stuff to clients like it is.
Robert N.
yes we have had this same problem for sometime now. What I have been able to do to at least be able to use some shots for production is up the % in texture and object AA to at least 80-85%...Yes this increases render time but the flicker is not as bad. Also add lots of blurr...motion blur focus blur whatever you can to your final animation so the flickering is not as bad. I know this is not a fix or what you are looking for but we to have been dealing with this issue. If I figure something out I’ll pass it along. We have asked similarly questions but I guess know one has an answer.
Dave
daveh113
11-15-2005, 06:36 PM
ya I can understand not showing these renders to clients. Still images are awesome and another thing we have been doing is rendering out huge still images then mapping them as back plates in Maya and just running with that. Nice effects but of course limits what you can do with the camera. I hope e-on does something because the animation end of things needs some serious help. Something you can do for the blurring to save render time....DONT do it all in Vue...you can get the same effect using Photoshops gaussian blur. Render out your images with out focus blur and run it thru PS for the blur effect...takes much less time and has some what the same effect... For the motion blur to save sometime you could use the real smart motion blur plugins for After Effects and that does a great job also.
For the flickering issues all I can say is bump up the AA % and maybe the rays a little but becareful because just a little tweak could make render times huge...
Fingers remain crossed for fixs in rendering issues.....
Dave
PentamiterBeast
11-20-2005, 09:30 PM
Yeah, this problem occurs in almost any software, when rendered details (commonly bumps or clips) become smaller than 1 pixel in size. The renderer can't resolve the details the same on every frame, and you get this crawling or shimmering effect. Turning up the AA all the way usually sorts it, but of course you get the hit on render times. Instead try this, render out anywhere upto twice your target resolution, with a more average AA setting, then scale the whole thing down in post. This method tends to give the best results/redertime.
heynewt
11-20-2005, 10:30 PM
Thanks for that piece of advice. I'll try that as a fix. Still a render problem, though it's an easier one than the Max AA solution. Although this "crawling" textures is a problem in Lightwave, I've been working in Maya lately, and it seems to be much more controllable there.
I just hate that we have to do workarounds for something that is essentially a software fix (though I'm sure a very complicated one).
Robert
Yeah, this problem occurs in almost any software, when rendered details (commonly bumps or clips) become smaller than 1 pixel in size. The renderer can't resolve the details the same on every frame, and you get this crawling or shimmering effect. Turning up the AA all the way usually sorts it, but of course you get the hit on render times. Instead try this, render out anywhere upto twice your target resolution, with a more average AA setting, then scale the whole thing down in post. This method tends to give the best results/redertime.
teruchan
12-14-2005, 05:53 PM
Yeah, this problem occurs in almost any software, when rendered details (commonly bumps or clips) become smaller than 1 pixel in size. The renderer can't resolve the details the same on every frame, and you get this crawling or shimmering effect. Turning up the AA all the way usually sorts it, but of course you get the hit on render times. Instead try this, render out anywhere upto twice your target resolution, with a more average AA setting, then scale the whole thing down in post. This method tends to give the best results/redertime.
Does this mean that if you took a section of trees from Vue, and exported this to Lightwave and did the same render, you would get the same crawling? This might be a worthwhile experimentto try. I may try toset this up soon.
I like the idea of rendering very large and scaling down too.
T
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