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TeK
11-19-2002, 05:02 PM
Oh, for all us poor GF4 users :), theres the Softquadro4 out now. Gave me a big improvement, especially with the Hardwarerenderbuffer, much faster now.
http://nvworld.ru/docs/sq4e.html

have fun.

MaDSheeP
11-19-2002, 05:09 PM
i wish i had a test computer... stuff like this scares me =(

meloncully
11-20-2002, 02:00 AM
how did you get yours to work? i have tried quite a few things and i cant get it to work. what drivers?


if u could, could you give me the steps in what you did? because i followed the ones in the instructions, but those arent complete.

meloncully
11-20-2002, 02:43 AM
never mind, i fixed it.

check this out:

Quadro baby! (http://www1.freewebs.com/meloncully/artwork.htm)

Ckerr812
11-20-2002, 03:02 AM
Originally posted by meloncully
never mind, i fixed it.

check this out:

Quadro baby! (http://www1.freewebs.com/meloncully/artwork.htm)

As unwinder has said many times, that just because Windows thinks you have a quadro (in the hardware settings) dosen't mean that you are getting professional Open Gl extensions. I think a screen shot of your viewports would be more accurate to see if it works.

Ultimatebadass
11-20-2002, 05:58 AM
It's all about the drivers. Quadro and GeForce are the same hardware!

Ultimatebadass
11-20-2002, 06:01 AM
Oh! And check out this article too : http://www.digit-life.com/articles2/profcards/profcards-09-2002-svp.html

meloncully
11-20-2002, 09:34 AM
what do you mean by screenshots of my viewports?

TeK
11-20-2002, 09:57 AM
to check out if the patch works go to rivatuner-->detXP/customize-->openGL Tweaks-->Professional and see if you can Enable the unified back/depth buffer.
Then you did it right.

meloncully
11-20-2002, 10:33 AM
looks like i did it right!!!!

now, what does all this mean?

TeK
11-20-2002, 10:45 AM
http://nvworld.ru/docs/sq4e.html <-- best way to go and read this stuff :). Shortform: Softquadro= better Professionel OGL Performance than GF4 but a little less the the real Quadros.
On the other hand lower gaming Power, but who cares?

meloncully
11-20-2002, 09:51 PM
TEK, question:

what is hardware overlays? or overlays or whatever they are called.

TeK
11-20-2002, 10:47 PM
Oooh, im not so deep in this stuff but i think this is used for the Hardwarerenderbuffer for example which uses a Window to catch the renders direct from your Video-Card.
Clicking on the ? in rivatuner and then on the options gives you a little help too.

meloncully
11-21-2002, 09:04 PM
ya know, i imported a 200k plus poly model from lw, and i had maya optimizations on, and it was soooo smooth even with 200k polys in view port.

i had virtually no lag. i am gonna have to test some animation with it now.


yay

MsLeal
11-22-2002, 11:18 AM
when I use the softquadro for convert the geforce for quadro, I have use a maxtreme drive in the 3ds max for the changes will happen, then, In the maya??? How drive I use???

:bounce:

graphiouz
11-22-2002, 02:46 PM
i quadro Fixed my ge4400 128mb card yesterday, i think it is a little faster, it feels faster.. but i dont have any benching figures to my previous nonQuad setup..

i did a test anyway, a fairly lowpoly character with 10125 Edges= 5109 Faces..

what i did was select and move him around,,

Select and move shaded style:
Division level 0 10125 edges = 60.7 fps
Division level 1 40500 edges = 47.3 fps
Division level 2 162000 edges = 17.7 fps
Division level 3 648000 edges = 4.7 fps

And here´s the wire figures:
Division level 0 10125 edges = 58.8 fps ?
Division level 1 40500 edges = 60.3 fps ?
Division level 2 162000 edges = 55.6 fps
Division level 3 648000 edges = 17 fps

all this was on a Single persp view!

when using all quad view(front,top,side,persp) i got a whole new set of numbers,

Select and move shaded style: quad window
Division level 0 10125 edges = 200fps
Division level 1 40500 edges = 124fps
Division level 2 162000 edges = 34fps
Division level 3 648000 edges = 13fps

And here´s the wire figures: quad qindow
Division level 0 10125 edges = 223fps
Division level 1 40500 edges = 160fps
Division level 2 162000 edges = 67fps
Division level 3 648000 edges = 19 fps

the fps in maya is not trust worthy.....



this is not the most accurate test,, but it is a showing of real usage,,well almost

dont even know if its any good?

cheers

swag
11-22-2002, 04:00 PM
Ok guys letz do a Test - here is the file

http://www.maya-testcenter.de/3D-Test.ma

turn the frames count on and hit ALT+v
(turn off all gui only the viewport)

poste ure result

i have around 100 frames before sq i have 50 (wire)
shademode 36 before 25

graphiouz
11-22-2002, 05:15 PM
ok swag, what hardware are u using?

i run a Dual MP2000+ with 1Gig of Ram and a Leadtek Ge4400,
but i dont get the figures you have?

wire 83
shaded 28.8
texture 19.6
light+texture 6.1
?

swag
11-22-2002, 09:44 PM
@graphiouz
AMD1800+/1gigDDR266(fast settings)/msi4200@300/600
Driver 40.72 /vertical sync =off /NV1.x compatible=on/overlay=on
screen=1152x864
sorry i dont know why i have so high result (i love it)

TeK
11-22-2002, 10:12 PM
Here my "scores" after sq4,sry dont have scrores without:

Wire: 109
Shaded: 32,6

One Monitor @ 1024*768

Dual-Monitor Setup

Wire: 59,9
Shaded: 23,1

Both monitors @ 1024*768

Amd XP1900+ 1Gig ram GF4TI4400 (@305/600)

graphiouz
11-22-2002, 11:14 PM
hehe, graphic cards and setup is wierd,,
The first test i did with default graphicCard clock,,.
and i use 1280x1024 32bitColor.. vsync =on overlay=on maximum on comp,.

i use the 4103 drivers

then i change to 1152x864 32bitColor and sett the G-Card clock to
300/600 vsync=off and overlay=on and OpenGL Mode=max
i got 112 on wire and 30 shaded 30 texture..

but i changed back to my 1280x1024 and lower the G-card clock,,
dont want any stability issues,.

swag
11-23-2002, 12:39 AM
@graphiouz
graphic card is running very stable - the MSI has 3.4 ns and my max is 320/615 (without pixel trash)
sorry for the screen res. 1152x864 is right ... i switched back to
1240x960 too i use the low res. cause everyone can set it up

graphiouz
11-23-2002, 11:02 AM
ok..
if you run a singel processor? it could be the answer because singel proc computers is a tad faster then dual, when dealing with singel threaded apps like maya that is:p
rendering is another story..

.

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