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_stev_
11-15-2005, 03:14 AM
I'm looking for suggestions on how to approach making some dust on a battlefield. The most important part that I need help on is ground impacts. Foot stomps and bodies hitting the ground. If I'm going to use particles I'm not sure how I should emit them to get a quick poof with a nice rolling effect. Fluids are another possibility, but I'm not having much luck getting subtle dust clouds reacting dynamically. Any help is much apprieciated.

Thanks,
Stev

Dichotomy
11-16-2005, 11:52 PM
I did the dust for a short by creating a particle grid in the area, right above the ground, where the dust needed to be kicked up, then I put a plane on the ground and created a collision between the particles and the plane. Create a particle collision event, and make the original particles die, and emit particles (number depends on how thick you want the dust to be). I used sprites and had expressions make them grow at the right speed and fade out before they died. To move the particles originally, I just attached a negative radial field to the (in my case) feet, when the foot stepped down, the radial field pushed the particles into the grid and emitted the dust. I also had about 5 or so fields acting on the emitted sprites, but that is left up to what you want the dust to do after it is kicked up.

_stev_
11-17-2005, 01:53 AM
Thanks for the reply. Sounds like a good place to start if I am going to use particles. I guess setting up the right fields will get me the look I want.

Stev

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11-17-2005, 01:53 AM
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