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gabio
11-14-2005, 01:46 PM
Blender 3D (http://www.blender.org) got some features making realistic hair possible with static particle. The Orange (http://orange.blender.org) guys discuss it here. (http://orange.blender.org/blog/get-a-haircut)

http://orange.blender.org/wp-content/themes/orange/images/blog/_hairstyletest.jpg (http://orange.blender.org/wp-content/themes/orange/images/blog/hairstyletest.jpg)


You may remember Andy’s post some weeks ago about the new static particles. Well, we must say it was a great improvment for static particles, but we thought the possibilities could be pushed, and Ton came out with a bunch of great new options (that led us to have a few late nights playing around with them!).

For the film, we had decided that we wanted our characters to have beleivable yet also stylised haircuts, and after looking over the possibilities, now with the increasing functions of the static particles, we are very confident in using static particles in this case, and particles in general are now a lot more powerful.

Some of the newest additions include…

– Tangent Shading of particles in 3D View

http://orange.blender.org/wp-content/themes/orange/images/blog/_particleblog3.jpg (http://orange.blender.org/wp-content/themes/orange/images/blog/particleblog3.jpg)

Now you can see the particles in solid shading!

– Vertex group and weight paint options

http://orange.blender.org/wp-content/themes/orange/images/blog/_particleblog1.jpg (http://orange.blender.org/wp-content/themes/orange/images/blog/particleblog1.jpg)

Under some particle options you can set a vertex group (VGroup). One will control Density, and the other length! Using this in conjunction with weight painting you can (In real time!) paint length and density.

– Curve Guides

This is probably the teams favorite new feature with particles, and our key to making styled haircuts for our characters. One can use curves to guide the hair, using a range of options.

http://orange.blender.org/wp-content/themes/orange/images/blog/_particleblog2.jpg (http://orange.blender.org/wp-content/themes/orange/images/blog/particleblog2.jpg)

Another cool trick is to add hooks to the curve control handles (CTRL+H with point selected in edit mode). This can allow animation of the guide curves for some interesting effects.

Official release logs can be found here… (http://www.blender.org/cms/New_Particle_options_a.721.0.html)

We havn’t as yet mastered the features in the short time they have been implemented, but we began some tests and then started seeing what would happen when applied to a characters head, our first result can be seen in the top image.

From now we look to intergrating the particle hair with texturing and more material techniques. Wish us luck!

More news as it comes.

artificial3D
11-14-2005, 05:16 PM
i might have to add. rendering an 1080p HD frame with 70 K hair strands [and self shadow casting] took only 6 mins on a dual 2.2 ghz G5. of course the styling isnt fleshed out yet, textures are missing, etc. this is only a small WIP.


http://orange.blender.org/wp-content/themes/orange/images/blog/hair_bright.jpg

.andy

Fahad
11-14-2005, 09:15 PM
Looks very promising.

I really love the blender3d project, but why oh why don't they include a decent UI into the program. I'm not a programmer, but I can't imagne it being a hard thing to do.

Cheers.

Linz
11-14-2005, 09:57 PM
The new particle tools are looking great guys!! :thumbsup: I'm very excited about what's still to come with Blender but already it's transformed my studio....

Looks very promising.

I really love the blender3d project, but why oh why don't they include a decent UI into the program. I'm not a programmer, but I can't imagne it being a hard thing to do.

Cheers.

Up until a few weeks ago I felt exactly the same...now I'm shifting my company over to Blender from Max and starting to train some students in it to come work for me. The interface seemed ridiculous to me until I forced myself to read a few quick-start guides... I now see why the team are so reluctant to change things. I wouldn't go so far as to say all apps should be like this (like some folks do), but for Blender it's just right. I'm now doing things far more quickly in Blender than I ever did in Max.

I've taken a bit of time recently to weigh up the benefits to my company and it's allowed me to have a fully functional modelling/animation/rendering app on every system in the studio - all for free! :bounce:

The future looks great for Blender but even as it stands right now it's an awesome tool!

Linz

Phrenzy84
11-14-2005, 10:09 PM
Looks very promising.

I really love the blender3d project, but why oh why don't they include a decent UI into the program. I'm not a programmer, but I can't imagne it being a hard thing to do.

Cheers.


im sure it not a hard ting to do, well for programmers who can make a 3d package, but designing an intuitive system for a user to easily navigate is not a science, its an art, and one that many programs suffer from but get better with age and a good ear :).

So im sure blender has heard it many times before so im sure they are working on something.

Other than that, great images, i never expected a free package to be able to deliver such professional and high end images.

Well done lads

LetterRip
11-14-2005, 10:18 PM
The interface will be updated to the version used in Tuhopuu 3 (a blender experimental branch) before release and before the beta comes out (we are planning the beta for in 1 to 2 weeks...). For 2.50 (or whatever we call the next major release after 2.40) refactoring the event system to allow better customization (of event bindings, menus, allow macros, and other related items) is a goal.

LetterRip

Trident_2K5
11-14-2005, 10:40 PM
im sure it not a hard ting to do, well for programmers who can make a 3d package

But not as easy as it sounds either. Look at Cinepaint. It took (and will take) years of work. For a program many major studies use and support.

LetterRip
11-14-2005, 11:56 PM
But not as easy as it sounds either. Look at Cinepaint. It took (and will take) years of work. For a program many major studies use and support.

As mentioned on the Cinepaint page no studios support it, Rhythm and Hues occassionaly contributes code back from an internal version they have, and some of the developers are people from the studios, but they work on Cinepaint in their spare time not for the studio.

LetterRip

JMcWilliams
11-15-2005, 12:13 AM
Looks very promising.

I really love the blender3d project, but why oh why don't they include a decent UI into the program. I'm not a programmer, but I can't imagne it being a hard thing to do.

Cheers.

because interface design is not easy... and I'm not just saying that because I'm an interface designer by trade. ;)

Making a complex and confusing interface is very easy. It's making something complex become simple that is the challenge. :deal:

TroutMaskReplica
11-15-2005, 03:03 AM
the blender interface is not meant to be 'easy'. it's meant to be efficient. you can do in a couple of steps that which often takes many steps in most other programs.

and actually, the interface has gotten quite a clean up over the last couple of releases.

sacslacker
11-15-2005, 03:13 AM
I don't really use Blender but I have to say, I admire the Blender folks for all their hard work and I wish them all the best. I mean, take a look at that program, it's a damn fine piece of software that could easily pull down some bucks if it went commercial.


Great job guys!

Nichod
11-15-2005, 03:18 AM
The interface will be updated to the version used in Tuhopuu 3 (a blender experimental branch) before release and before the beta comes out (we are planning the beta for in 1 to 2 weeks...). For 2.50 (or whatever we call the next major release after 2.40) refactoring the event system to allow better customization (of event bindings, menus, allow macros, and other related items) is a goal.

Yeah the new interface is much nicer and efficient. Better customization sounds great. I like the sound of macros:)

JMcWilliams
11-15-2005, 08:53 AM
the blender interface is not meant to be 'easy'. it's meant to be efficient. you can do in a couple of steps that which often takes many steps in most other programs.


hence... easy. Certainly when compared with 3dmax ;)

antont
11-15-2005, 11:10 AM
Linz,

I'm now doing things far more quickly in Blender than I ever did in Max. I've taken a bit of time recently to weigh up the benefits to my company and it's allowed me to have a fully functional modelling/animation/rendering app on every system in the studio

that is great to hear :)

be sure to report any problems on the development forums or otherwise, and if your company has programmers too, do remember that you can scratch your own itches - the Blender developers are quite helpful in getting new folks to get around the code, so if there is some feature you need and start doing the forums and mailing lists will probably help to pull it off.

~Toni

JA-forreal
11-15-2005, 08:45 PM
Looks very promising.

I really love the blender3d project, but why oh why don't they include a decent UI into the program. I'm not a programmer, but I can't imagne it being a hard thing to do.

Cheers.

Some of us Blender users have been using 3d software since the days when most 3d apps had no uv mapping or raytracing. I would say that your more advanced Blender users have other 3d app experience. That being said, many of us advanced Blender users find Blender very easy to use.

If you are just starting out in 3d or have not used more than one 3d app on a project, an unfamiliar app is daunting. Try to familiarize yourself with as many 3d apps as you can. You will get a better grasp on 3d software in general and you will have more marketable skills. Who knows, the new studio you work for may use Blender. Or you could use Blender on your next 3d project.

Blender is gathering more an more features and is very portable. The new Blender features are very attractive. I imagine that the Blender user base will grow tremendously with the next release.

I have found that most people who use Blender are drawn to it for one reason or another. Some folks use Blender to render out work made in other 3d apps to Yafray. Maybe your 3d app doesn't have particle hair features. Or your apps hair features could be so complex that you hardly ever play with them. Blenders hair feature is relatively simple to use.

I don't think that Blenders interface or any 3d software interface is a issue for a serious 3d app user.

In any case using Blender or any other cool 3d app beyond your current app will enhance your 3d experience.




Have fun!

JA-forreal
11-15-2005, 09:15 PM
.......



Up until a few weeks ago I felt exactly the same...now I'm shifting my company over to Blender from Max and starting to train some students in it to come work for me. The interface seemed ridiculous to me until I forced myself to read a few quick-start guides... I now see why the team are so reluctant to change things. I wouldn't go so far as to say all apps should be like this (like some folks do), but for Blender it's just right. I'm now doing things far more quickly in Blender than I ever did in Max.

I've taken a bit of time recently to weigh up the benefits to my company and it's allowed me to have a fully functional modelling/animation/rendering app on every system in the studio - all for free! :bounce:

The future looks great for Blender but even as it stands right now it's an awesome tool!

Linz

I work as a single Blender 3d artist right now. The prospect of leading a 3d production crew with Blender artist stationed at Linux boxes is very possible. I just made the switch to Linux. I wish I had switched back in the 90's because I have never worked as fast or as stable as I do right now. I thought that I would miss some apps, I don't.

Sounds like a big undertaking in any event. I hope you have great success. The Blender community and the Cgtalk community have many experts in terms of software usage and production techniques. You have come to the right place.

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