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View Full Version : open source 3D fluid solver?


DIMO
11-14-2005, 12:27 PM
Hi,

Is there any open source Fluid Solver for a 3D regular MAC Grid out there? I have written an intersection routine to directly raytrace level-sets in 3dsmax with VRay. (Sample here: www.dimo3d.info/implicitelectric.wmv (http://www.dimo3d.info/implicitelectric.wmv)) Right now for raytracing Implicit Surfaces based on 3D texture maps. I am just wondering if I could write a small front end to a fluid solver for this.

I already found this one:
http://rtfss.sourceforge.net/
Anything else out there?

Best Regards,

Dieter

djwarder
10-24-2006, 05:59 PM
Hi DIMO

Blender's fluid solver is open source I believe :
http://elbeem.sourceforge.net/

(Not sure if it uses level sets or not though!)

Also, any chance you could explain some more about your raytrace routine, pls?

DIMO
10-24-2006, 08:58 PM
Hi,

thanks for the reply. I remember I once heard about the Blender fluids, but hadn't looked further. I will have a look.
If you want to know more about my raytracing routine, visit my blog and step through the archives. I have more detailed info about the algorithm in a pdf in one of the first posts there.

Best regards,

Dieter

djwarder
10-24-2006, 11:41 PM
Hi DIMO

Cheers for replying. Been thru' your blog, looks very interesting your plugin! Found article very informative, if not as technical as I hoped. Any chance you could expand on what you've said on the site and/or point me in the right direction (papers, books, urls, etc), pls?

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