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Beerma
11-14-2005, 03:48 AM
Hey guys and gals! Im currently working on a model for my 3d reel so i want it to be perfect of course! any crits u can give would be appreciated.
Oh and the thing coming off his chin is goin to be a bit of a beard like a GO-T :)

Beerma

rob-beddall
11-14-2005, 11:10 AM
hey!!

looks cool. the one thing i did notic however was that his neck looks way too long.
it's quite hard to see how the mesh was built so perhaps you could include a faceted shaded image but this time with the actual wire frame showing on it.
looks like a cool character design. i'm interested to see how this one turns out.

cheers!!

Beerma
11-18-2005, 03:42 AM
eh thanks for the reply rob! i'll have to do a little reserch to find out how to display wire frame in renders for maya, but i will post them as soon as i figure it out!

been workin on the texture for his face, tell me what you guys think...it has a ways to go im going to add stubble and perehaps some flaws like scars n stuff....
http://i6.photobucket.com/albums/y206/Beelzebub44/dsavadv.jpg

Beerma

Beerma
11-20-2005, 07:03 PM
Judging by the overwhelming responce to this model i've decided to rework the geometry and come up with something more apealing (atleast thats the idea). I think im done the model now, ive really tweaked the mesh so it flows pretty good, and the face has taken on a new meaner look. Im still not sure about a lot of things though like the feet geo. the bottom of the pants and ends of the sleaves, also the pants geo. in general....the nose is also buggin me a bit...but i don't want the face to end up being too high poly....oh and the ears are interesting too....since i have nvr really textured anything im not too sure how much i need to model in order to get the look im going for......if you guys could help me out in these areas that would be great...

He's 1800 polies
http://i6.photobucket.com/albums/y206/Beelzebub44/optpaintcharbeauty.jpg

and the orthos
http://i6.photobucket.com/albums/y206/Beelzebub44/optpaintcharwebpost2.jpg

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11-20-2005, 07:03 PM
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