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View Full Version : UV map gone wacky


CanadianBeaver
11-14-2005, 12:07 AM
I am creating a scene for school, with a Sub breacking through ice. The ice chuncks are created with dynamics for the animation. All textures are camera mapped excepted for the sides and bottoms of my ice chuncks, they are UV mapped and textured.
The problem i am having is during the animation or scrubing throught the time slider the UV mappes for the the ice chucks move all over the place and don't stay still.
I have tried creating a texture refernce object at the first frame but that dosn't seem to work.
Any sugestions?
I am useing Maya 7.

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