View Full Version : Modeling a wheel in Maya
I'm trying to model a wheel, the wheel has a rather complicated texture on the tyre which I'd like to model roughly (fine details will be done with textures and bumpmapping). My idea is to make pie section of the wheel and then duplicate it around the X axis, and stitch all the pieces together. Will that work? How do you think I should go about modeling it?
I've attached a picture of the wheel.
Thanks.
|
|
belly80naz
11-19-2002, 03:14 PM
Why don't use a displacement map on a simple revolution curve?
I think it's more easy, no?:rolleyes:
Got any suggestion on how to make the map seamless and cover all around it without any odd edges etc?
olivier georges
11-19-2002, 03:30 PM
hi,
perhaps it can inspired you :
http://www.cmistudios.com/lessons/tireBuildTut/index.htm
mushroomgod
11-19-2002, 05:19 PM
you could model the tire flat, and then bend it aroung the wheel
rudymassar
11-20-2002, 08:22 AM
I've made a quick step by step scene for you. it's a 4.5 scene.
www.3d-artist.nl/cgtalk/wheel.zip
GL!Rudy
Thanks a lot Rudy for taking your time doing it! And thanks to all of you for good advice and suggestions! Will have a look at it ASAP and start working. Thanks!
CGTalk Moderation
01-13-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.